Mo'arg Artificer
The mana of this card is no longer 2 and it has increased to 3 but they buffed the health of the card so it has 1 more hp which is fair as it can't be used in the second turn anymore
Pirate nerf
Bad news for the pirate warriors as Bloodsail Deckhand which is one of the MUST cards of a pirate deck has no longer 2 hp, which means it can easily be killed by a mage char power or by Warlocks annoying spells
Rogue Mech nerf
Rogues are no longer able to reduce their cards cost at second turn, it is a nice balance
Celestial alignment
Druids has a nerf here, they are no longer to decrease all of the players mana to 0 easily, it now costs 8 which means this card is literally an end game one
Wildfire is now costs only 1
Mages here are some good news you can annoy your opponents easily
Warlock Weapon nerf
Warlock weapons cost hefty and now even terrible because of their limited weapons, it now costs more and also hard to put into the game so it is a mid-game card and not an early game one
Paladins
It is one of the best cards of paladins and Alliance Bannerman is no longer 2-2 but 2-1 so it can easily be kileld but i bet this one was on the game-developer's mind for a long time because it is already buffing all of the other cars and when paladins had 2 of them they could abuse it and make it 2-3 so it no-longer is a reality
Warlock touch of the Nathrezim
They complately reworked the card and it is now dealing 2 dmg and when they kill it they restore 3 more hp, which is not fair but thats what you will encounter and you will encounter alot because of the warlocks hero power, they need to restore hp and they will definitely use this one
Mage Beast
Look at the Grey Sage Parrot, nobody would wanted to use it before but we will see it more often
Mage Hero Card
Do you remember the Dragon Year? They had this hero cards and now we have one more, it costs 1600 dust to craft it and it has 7 mana now
Shaman minion
Snowfall guardian is one of the unused/forgotten cards of shaman tree, it will stay there for a long time because at the end of 5th run, if you still continue playing, it means you lost it already
No change on Hunters
No buff no nerf that's how they punish hunters nowadays. Though hunters are already Over Powered so they will be fine
Natural card update
Because nobody was using Irondeep Trogg, game designers suggested that it might be better to take some time off for the other natural minions, it is an anti mage, anti priest, anti spelldruid, anti rogue anti of everything now
Yay! 🤗
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