Hey everyone, welcome to our second Bomb Golf Dev Blog post! We're excited to share some of the progress we've made since our last update. As we continue to work towards our alpha release on April 21, we've been busy adding some exciting features to the game. In this post, we'll be going over our plans for Github integration, new gameplay logic, and environmental designs.
One of the new additions to our development process is the integration of Github. It's been a bit of a slow week for us as we tackled the hurdle of using Github Issues for the first time. But after some learning and working out the kinks, we've resolved the process of creating and assigning issues. We're also now using our own branches and making pull requests to bring our updates to the main branch. It's been a valuable learning experience, and we're excited to have this powerful tool at our disposal as we continue to work towards our alpha release.
It's been a relatively simple week for us on the development front, but we've still managed to add some exciting new gameplay logic to the game. Specifically, we've added some new features to the loop-de-loop obstacle. Now, the loop speed is based on the player's speed going into the loop, and there's a minimum speed required to complete the loop. Additionally, I've added a little dev menu for debugging and testing while learning Unity's new input system. And finally, we've added some new game loop logic as well. Now, if the ball falls into the kill box, it will respawn back to the position of the last shot taken. It's not a flashy addition, but it's an important step towards creating a smoother and more engaging gameplay experience.
On the art side of things, we're pleased to report that we've made some progress on the environmental designs for BombGolf this week. While we're not exactly burning the midnight oil, we're happy with the progress we've made so far. We've been considering a couple of different themes for the environment, and right now we're leaning towards using both of them for separate courses. The first theme is a colorful and playful one, which we think will appeal to players who are looking for a fun and lighthearted experience. The second is a more naturalistic grassy terrain, complete with trees and bushes, which we hope will add a sense of immersion and realism to the game. We're excited to see how these environmental designs will come together with the gameplay mechanics we've been developing.
In this week's Dev Blog for BombGolf, we've covered a few different aspects of our work on the game, from our progress on environmental designs to our experience with Github integration. We've also touched on some of the new gameplay mechanics we've added, such as the loop-de-loop speed and minimum requirements, and the game loop logic we've developed so far. Looking ahead to the next week, we've got a few different tasks on our plate. We'll be putting together levels, implementing the game UI, and adding some VFX enhancements to the game. We're also planning to make some minor additions to the loop-de-loop mechanics and continue to develop the game loop logic. It's all coming together nicely, and we're excited to see how it continues to evolve in the coming weeks.