This is my basic idea for an active ragdoll controller. There's many different ways to achieve interesting results so pls make sure to do some research if you're interested. Later I plan on mixing up ragdoll physics and animations but I'm just brainstorming at this point. Pls lemme know if you have any questions/suggestions/ideas :)
Relative rotation:
https://answers.unity.com/questions/35541/problem-finding-relative-rotation-from-one-quatern.html
Character controller playlist:
https://youtube.com/playlist?list=PLWYGofN_jX5CtphJqxBpn3_HwAyoLjdig
Repository:
https://github.com/RoundBearChoi/ControllerExperiment
Files are available here:
https://drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA
Social
twitter: https://twitter.com/roundbeargames
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Patreon:
https://patreon.com/roundbeargames
Channel Memberships:
https://youtube.com/roundbeargames/join
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Excelente post amigo @roundbeargames
thanks amigo 😀