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RE: =

in #gamedev7 years ago

i could have an achievement system where the leaderboard is used to direct upvotes from the playerbase to the top players. you'd have to enter your steem account name and private posting key tho, which i think is a huge hassle for most people. eventually it's more like a bot to help you on your steem journey.

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i don't know how you can do it but i can answer you to the hassle thing. from what i have seen and i too shared the shame view, others don't have an issue to user their name and posting key, they have done it for dtube,dlive, steepshot and other apps so 1 more wouldn't damage them

i see your point. i'm still thinking about how i'm gonna do it, or whether i'm gonna do it at all. what you're saying is for apps which is a different experience. i have yet to see a game where you have to press ctrl+tab to go back to windows and copy paste your private key. at that point you're probably better off creating a simple game or an app that runs in your browser. i think cryptokitties is a good example.

if i'm using unity and the core gameplay is arcade/action i won't do it.

if i'm making a game where the core gameplay is in social content and blockchains then yea, integrating steem would be perfect.

check this

https://steemit.com/@steempunknet

it's a game i was talking about, it may give you some ideas

yea i see what you're saying. we're actually now planning to have some integration with steem and/or blockchains. thanks for the suggestions.