I used Godot Engine, Bfxr for audio, beepbox.co for bgm, pixilart for drawing sprite. The movement code is reused and edit so it's compatible with the game.
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I used Godot Engine, Bfxr for audio, beepbox.co for bgm, pixilart for drawing sprite. The movement code is reused and edit so it's compatible with the game.
interesting, thanks, i have game guru here
but its a bit heave to make larger games on my pc which does have a gtx 970 and appgamekit, which i havent tried yet ... if you know more of these contests i'm always willing to learn about them :)
And there is a calendar so you can check which jam in the future to join.
I think it's better to choose a weekly jam or a jam with a lot of people. More people, more fun.There are a lot of jams here : https://itch.io/jams
nice, thanks for the intel :p