Never played D&D but I like Savage Worlds for its simplicity and interesting settings. I had several sessions of Hellfrost and have now a group where we play Sundered Skies (I just wrote about the char I play there).
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There are pros and cons to any game system. I like the skill-based character creation of Savage Worlds, but there are also pros to the class-based D&D characters. The dice-based skill improvement of SW is nice, but d20 with a difficulty rating per roll can be good too. There is a tradeoff in granularity of rules versus fluidity of play, but there are benefits to both.