Do you have any thoughts about why having an economy backed by blockchain suddenly makes it OK to sell currency gained from an MMO when it's always been frowned on?
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Do you have any thoughts about why having an economy backed by blockchain suddenly makes it OK to sell currency gained from an MMO when it's always been frowned on?
You mean, frowned upon by the company behind the game? The difference is in ownership. A project with decentralised ownership, owned by token holders, is more interested in a fair environment, keeping all rules transparent, and only that the project is potentially profitable for the best players instead of being a profitable business for a company.
A games company for an MMO without a blockchain wants monopoly of selling the in-game currencies, and don't want competition. Or, they want to balance it so that in-game currency purchases is not available at all - if it is a premium subscription business model.
Parsec Frontiers is a project which changes all this. Yes, it is ok to trade in the currency - because the project was funded by the original token holders who received the tokens, instead of a company investing in a project and requiring an ROI. So, that is the big difference.