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RE: Sega Saturn – What the Hell Happened?

in #games8 years ago

Gex would be awesome if they could license other comedians for the voices. Dana Gould was funny but imagine had they used different comedians for each level or something. That would be awesome. With DLC like it is, and I despise it, they could offer new comedian speech tracks for purchase later.

Final Fantasy VII was big for Playstation. That was on the level of Hulk Hogan jumping ship to the WCW organization rather than coming back to the WWF in the mid 1990's. It was talked about on the news, it was talked about by people that never mentioned games since the whole congressional hearings on violence. FFVII was big. It helped solidify Sony Playstation as THE console to have at the time. Sega simply had nothing to compete while Nintendo had at least some franchises of their own to fall back on (Super Mario, Zelda and Donkey Kong for instance). Had Sega been ready with Phantasy Star V or even remakes of the first four they might have fared better here but probably not as the marketing budget was immense for FFVII.

I have not heard much good out of Street Fighter V which is sad considering it was once the iconic fighting franchise.

It is weird that Sega focused EVERYWHERE but on the right games with the Saturn. They completely ignored franchises that were instantly recognizable to fans (as covered in the initial article) and went with artsy games like Nights, that while impressive simply was "too out there" to attract many fans that didn't already own the console.

The Sonic collection just proved that Sega COULD have done a 3D Sonic on the Sega Saturn but chose not to. That is what I think most fans took as a slap in the face after years of support.

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Yep! And then the Dreamcast Sonic was basically a super fancy Sonic R without the competition.