Review The Last Guardian

in #gaming7 years ago

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the story of a distinguished person who tells either a fairy tale or his personal experience of an amazing creature named Trico. you sing a role as a child who does not even have a name at all, which would be called the crew as "the kid" in this one review. The rest, is one great mystery The child is entwined mindlessly next to a gigantic monster with soft fur and wings that seem to look weak - Trico. along with a slightly disbanded mask and a chain of furniture, the child feels obliged to do Trico at least, until he has the ability to move troublesome he single plan on finding a solo exit but the awesomeness that he shows seems to jolt Trico to be following him. The boy decided to walk with Trico with the same intent - get out early whatever the location of this encryption.

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Along with the existing journey, you will start to find a little more representation of the universal affairs of The Last Guardian itself Trico regardless of its size, still an animal with a background that is not brighter you will meet with many things that make it worried start from just glass with glass a certain picture until the troops in a protective suit look so interested in the child's own figure. CO because he's short-sighted the escort factor in it, and the Shadow of Colossus because Trico's dose actually makes you have to climb it in the first comment But if it says genre events, The Last Guardian is really more suitable for being categorized into a puzzle platformer game. because it is not the action and dozens of matches that can challenge you here, but the more puzzles you have to finish. Where to go what you should do in order to assemble to the next location and what you can use.

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The Last Guardian is enough to make a lot of gamers feel frustrated, that's certainly not like the trendy game designs for the average that can quickly risk the clue of both concrete and registered news what you should do to move to the next location this game obey you just like that. no news what you can and should do there is no marker of the way in the form of the icon where you should walk so on there is no clue what problems can and can not you do Then like the classic game in the past the point is try everything that you can try to unravel early how unreasonable the way out is in your brain This is a game that pokes you for thinking outside the box. This game encourages you to forget all the grip that you know the difficulty of modern game design at this time and start since snatch still one perspective Unlike the same as your servants are accustomed to positioning the main morals as a solution for all the puzzles and diseases that exist. That the Child should be able to do everything single on making sure you can find your way to the next room But not in The Last Guardian, because like the main theme that he is carrying this is your journey together with Trico, and himself is the true companion you need against organize existing puzzle connections.

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this game pushes you against  all grips that you know the game design game trendy at this time and start from suffering and a different perspective As you are a crew is accustomed to positioning the absolute nature as a solution for all puzzles and questions that exist. That the Child should be able to do everything single to determine you can take to the next place But not in The Last Guardian, because such an important theme that he burns this is your journey together with Trico, and he is the true companion that you need to make memiara coupling the existing puzzle.

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every design of the puzzle you find in this game itself is smart and makes you have to have a logic that is convincing not just move in a strip of bright-looking solutions on the monitor Like when the servants trapped in the water for example you know that there is one giant switch is located on top to connect an important gate but there are no stairs around The kid who floats can not even jump high pass and you have swam long enough to search for any object that is around you but nothing can be used as a foothold. This one puzzle prior pass to make the crew paralyze the game, rest a snooze, before the brain suddenly terbesit an abnormal idea in what way if the crew asked Trico to jump from high room, generating a wave of water pass akbar until I can contribute to ride to top not with escalator And voila! it really is the solution!

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The child is actually strengthened by the ability to risk referrals to Trico. But genDESIGN - the developer seems to be deliberately in order not to lower the direction or more detailed scenes what the command button does with the fusion of R1 + this main button. he is designed to encourage you to evaluate this single signature alone and watch the consequences of the show. And just like a fauna in the real part, there is no back ground that Trico will soon include the code you want. you must also cast a sign for it to know at least to the point of a certain narrative.


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