Hmmm, I'm not really sure what to do here... we could very easily get overwhelmed, especially with that runner moving two spots... I might attack the walker in the spawn point so players 1 and 11 can come help us out.
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Ah, but that leaves me in the spawn point at the end of my turn... Dang.. this is tricky.
What about attempting to trade for a ranged weapon while you wait? You are the only one without a ranged weapon.