In Mortal Kombat there is something unifying that makes it universally understandable for those who are eighteen and those who are twice as many-despite the fact that their acquaintance with the series took place in different ways. Some were born before the mid-nineties, found slot machines with the very first Mortal Kombat, wrote out long (otherwise then it was impossible) combinations of fatalities from magazines, and when there were no magazines — pressed all the buttons in a row, in the hope that you get a super hit. The second until 2011 at best did not know the series at all and at worst — caught her in agony.
Those and others have joined the Mortal Kombat 9 — daring, spectacular, light (in terms of ease of development and the relationship to itself), free from the mistakes of the past and pumped up the intoxicating atmosphere of the hall of slot machines. It is strange to speak in the context of childhood about the game, where people tear the spine and cut off the face, but it is about childhood remember many reviewers, and for good reason: Mortal Kombat is the same game "ninja" and "war", where the blood and guts are already as real, but the pain and death — still pretend.
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