Hey friends !
Games of horror and specifically games horror of survival or psychological horror is one of the types of games that depart from the companies recently not to achieve a lot of successes on the commercial level, the famous name behind the fame and success of this type of games, "Shinji Mikami" and creator of the series of games Rezident Eiffel again to create what "The Evil Within" with the Tango development team. After years of waiting we get the game and know its level. Did Mikami redefine the horror games? Let us know the answer together.
The Story :
let's talk first about the side of the story with the game The Evil Within, you will play through the adventure of the character of the investigator Sebastian Castellanos and one day talked a number of murders in the city's mental health hospital and immediately goes with his colleague Joseph and investigator Julie of the crime scene and from here start disasters, large numbers of bodies lying on the ground When you wake up, you find yourself in a crazy world with so much murder and criminality that the human mind can not imagine. The reality of the game begins in a funny way but with the progress of the events, the attention is much less in detail and you will find yourself very uninterested in The story and characters
The Technical side :
now we talk about the technical aspect of this game, The Evil Within is a game that was developed for the previous generation devices before it was also transferred to the new generation devices, which is very noticeable through the game in all its details, I do not mean here that the fees are bad at all is very good with a lot of elements The details of the personality of Sebastian, for example, and designs in the world of the game and when I talk about the designs I mean Art and not the quality of the drawings themselves, the game provides a filter full of events to give them the character of horror films in the eighties and more cinematic experience with a black border at the bottom and the top of the screen and true This is annoying a lot of times as it obscures the field of vision no matter how big your screen is.
For example, the design of enemies is a fact that lacks much innovation and provides low quality clarity in detail. There are also some technical problems in terms of the graphics of the disappearance of some things and the speed of their appearance, or what we call Pop Up and also the overlap of objects And some drop in the rate of tires and other things, the game offers the game is very uneven, some of it seems that the development process came early and was not modified much later.
At the level of audio, this game also offers a mixture between the good and the average, the voices of the character is very different but at least the main ones provide a distinctive voice representation, there are not many tunes in this game and the sounds of screams and horror in the stages is the most you will hear, also the sounds of shots are very different from Where the level.
The Game Style :
Well, we've finished talking about the technical aspect. Now we're talking about the important method of playing. The style of play is a mixture of so many games, there is definitely a hint from the Resident Eiffel series and the fact that the game director is the creator of the series and especially the fourth part of the game. Or closer to the first perspective and the way to walk and break things and there are similar to other games such as The Last of Us sequentially behind the enemies and similarity with the atmosphere of the Silent Hill series and the most confusing the whole game.
The method of play is a mixture of action and sequence, there is no gas here and you will spend most of your time between firing weapons or trying to deceive the enemies, the problem here may be that there is a big difference between the beginning of the game and the remaining chapters in its story, initially you will use a lot of sequence, The game turns into a full action game based on your killing of the enemies and the development of weapons and abilities, the method of playing in an entertaining overall, but does not play anything new on the scene or any add to this type of games, but I find that many of its components lag behind other games exported markets years ago.
The Conclusion :
There are really some troublesome problems in the gameplay, the most important of which is the correction system! I do not know exactly what the problem is, but the correction indicator is not accurate and you will find yourself looking at the walls instead of the enemies. Even with the distance between you and the camera, the game is not ideal. In many times, especially in narrow areas. Watching your enemy or what happens on the screen.
As with any game of this type, weapons vary between the ordinary pistol and the gun and the darts and bombs and certainly this game does not give you a lot of ammunition and will force you to try to find solutions or take advantage of the game environment of traps and other things to try to overthrow the enemies.
Minimum:
- OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i5-2400 / AMD FX-8320 or better
Memory: 8 GB RAM
Graphics: NVIDIA GTX 660 2GB / AMD HD 7970 3GB or better
Storage: 40 GB available space
Recommended:
- OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i7-4770 / AMD Ryzen 5 1600X or better
Memory: 16 GB RAM
Graphics: NVIDIA GTX 1060 6GB / AMD RX 480 8GB or better
Storage: 40 GB available space
Are you a fan of horror games? What you think about this game ? have you played it ?
Finally if you like my post just upvote and follow me , thank you for your reading , I love you ♥ , by @aymenz
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Nice post vote for vote
thank you ^_^
Wonderful post!! Keep up the nice work :)
thank you bro