Moon Factory is an idle game with time management mechanics and a global economy model. You run your own factory, which uses raw products and produces penguin piloted space rockets. There’s a relatively complex tiered production chain involved, where goods of each following tier are more valuable, and the finished rocket is the most valuable asset.
How it works
You buy raw materials and start the production of the next tier of products. It takes 24 hours to fully produce the next tier goods, but one can claim the completed part at any time. Claiming the completed products (produced either fully or partially) is required in order to start producing the next tier items from them.
For example, a penguin is made from eggs and heat lamps. Once you claim your completed penguins, and provided you already have some space suits (acquired in a similar way), production of astronauts begins.
Eventually you put together a rocket and a penguin astronaut and get a Moon Penguin Rocket, the completed product. You can sell those at full price (good deal!), or disassemble them into raw materials. Disassembling a finished rocket into raw materials is actually an even better deal, since you are getting more items than you used to construct the rocket: the rocket takes 8 items to assemble, and disassembling it gets you 10. No idea how it’s possible, it’s rocket science!
About most interesting part of the game is the global economy model. The price of rocket pieces changes all the time, and it depends on users’ activity in the game. All new part purchases (either by new or existing players) increase the value of parts owned by all players in the game. More on that later.
Read more about the Game Mechanics here