Hey Friends!
Today, we will try the "Metal Gear Rising: Revengeance" version on the PC, which has been downloaded since the last days of this machine while on the Xbox 360 and PlayStation 3 since early this year. It is a joy to find this address available on the PC even after a year since its release in the international markets, the important we tried and ended after 7 hours or more, and here is what we think about this game. The first thing to mention is that the development studio for this part is "PlatinumGames" and not the main studio of the series, and this has had effects on the game in terms of the essence of the method of play, where this game of action type and the category of the Games Betemp means focusing on The fighter of the player to many enemies using swords and sharp tools and specifically the game "Hack & Slash" (Hack & Slash) where the goal is often killing all enemies in the region and then defeat their leader. This part has nothing to do with the empty parts means otherwise " Non-rizing reevens "a separate and secondary part of the chain.
We know that one of the strengths of the "Mittel Ner" series is the story known as the depth of its events while maintaining the course of events. , But Mittel Non-Rising did not keep pace, and in the year 2018, four years after the last part of the Mittel Non-Solid 4, the main character we will call Raiden, Who works for the PMC in various tasks, including the training of armies or the special protection of some officials in a country suffering from civil wars, where the first task begins for this hero born in the African country of Liberia torn by civil wars and the hero will protect the political personality With a team composed of military adviser "Kevin Washington" (Kevin Washington) as well as analyst b Courtney Collin and maintenance expert Ducktor, who is responsible for the body of the hero Ryan, the four-legged Bladewolf, etc. I am content with this story to allow you to explore yourself. .
Now we are talking about the style of play that is actually based on the use of the Blade Mode and can cut the enemies to pieces or parts intermittent and gives you this feeling of pleasure. There are also combat movements "Combos" multiple and different, which I liked very much that the game gives us a lot of methods and movements of combat in addition to the provision of a number of weapons and the addition of more of them as you progress in the stages of the game depending on the points of experience (XP) After each stage depending on your style of fighting, add to some other boxes that give you more points and more importantly you can use these points in the amendment to the character. We said the game was based on key tasks, but while you were in the game you will encounter some computers left in semi-secret places. These computers when you press them, you do sub-tasks (VR Mission) or also found in the front lists of the front of the game.
Since Mittel Non-Rising Rifangs is based on fighting, the top screen on the left will find a yellow blood line with 100% and this line will be reduced whenever you get damage from enemies. The blue power line decreases when you use sword power and when you rest a bit or take that thing From the victim's body, it re-energizes the line of energy.
Personally, I encountered a problem in some situations with the camera, which was not a free camera (Free-Cam) meaning the word and this caused me several problems when confronting enemies, but in general the control of the personality is easy and smooth with some defects at the level of the camera. Do not forget to fight the leaders who are really very well considered why? The leaders' stages are the most difficult they will face in the game because of their high artificial intelligence, where they can only attack after a well-developed strategy. Each leader has a different strategy in attack and defense, and overcoming them will be difficult.
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On the other hand, the game provides an acoustic and enthusiastic soundtrack in some of the battles. When the enemies face the music becomes enthusiastic and there are some sections are noisy and I personally considered them disturbing. When the music calms down, the music is as quiet as it used to be. The music in this part is excellent for some of them, but I'm not so much that tastes are different, but in some battles like the battle of the leaders, especially the last one, This is very good. If we look at the voice representation and dialogues in the game was very normal and there is no depth and the impact and influence between the characters.
In terms of graphics, the game has been characterized by a fairly good level, on the other hand the game has a distinctive design aspect in terms of characters and manifestations and even movements of the faces of the characters give you a reaction of reactions during the presentations. As we have said before, the game is an independent action game that is not related to the original title, but I wish I could find the excellent element of sleuthing the chain has acquired, but unfortunately the infiltration of it is as bad as possible, the cover behind the walls and the way of killing enemies from behind is very normal , And the question arises if the sequence element is not that important, what is the point of including the sequence element in the game?
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