Its the future!
Sort of. I firmly believe that virtual reality will continue to be a part of video games for a long a time if not forever. It's already begun to even branch out in to other areas of entertainment as well as education; which I won't get in to, but certainly exists. I doubt it will ever become the main way to experience games, but its still really cool.
If you got money to blow, give it a try!
My wife actually bought me the psvr bundle with Gran Turismo for Christmas when it was marked way down, so it was only like $200. (which has been marked down again recently for even less) There's other bundles now that are quite a bit more but I imagine prices will go down again before long. (They also come with better games if you ask me...)
The important stuff...
There are some drawbacks to the psvr, some of which probably apply to other be systems, but I can't be for certain since I haven't tried any others, but some are specific to the PlayStation headset. I can't complain though considering it is way cheaper than other systems.
The negative:
My biggest issue is that the image quality of the headset is not great. It's good enough for me to play games, and if I'm playing a game that doesn't require pinpoint precision you don't really notice it, but when precision is important you start to notice the blurry edges. I imagine more expensive VR headset for PC and stuff have less of an issue but I cant say for certain. It may sound bad when you read this but it's still incredibly fun. And if your turning your head about pretty often it all mixes together like it would in real life.
Another thing I hate, which is probably true for all headsets is that head movement is hindered a bit. Because of the bulkiness and the unconscious feeling that it's going to fall off your head if you turn too quickly, you attempt to look more slowly and deliberately. This is going to be an issue for a long time, until the headsets are reduced to the size of eye glasses, and even then there will be some difference between looking around with those one and looking about without anything on your face.
The last thing I'm going to mention that may sway a person away from getting psvr is the fact that it recommends you to position yourself between 5 and 7 feet from your camera. This is probably more important for motion controllers (which I don't have) than it is for the head tracking, but if your using the motion controllers you probably want extra space around you anyways. My set up has me sitting maybe 3 to 4 feet away and it works just fine, only when I make extreme movements in a direction does it warn me I'm getting out of view. Being so close it's often when I lean forward to look down or I sit up high to look over something. This doesn't happen often though and as soon as I return to a normal position it goes right back to tracking correctly.
On a positive note:
It's cheap. (Compared to other similiar systems)
It's relatively comfortable.
It's easy to use. (My parents were able to use it without much prior console experience)
VR is going to be a big part of gaming in the future. I don't think it will ever replace monitors and TV's but the greater feeling of immersion from this is unmatchable. I'm just waiting for a larger variety of games to support it.
UPDATE:
So i wrote this post like a week ago and hadnt actually posted it, and since then i had received my Skyrim VR game in the mail that i bought. I tried it with using just the standard controller and the headset, no motion controls, and it is really rough on me mentally. Motion sickness is real and skyrim brought it hard and heavy. Because of the nature of the game I have to use the analog stick to rotate my character and use the headset to just look around and i think this combination of artificial movement and actual movement makes me terribly ill after a short amount of time.
I did browse the internet for solutions to this and there are some small changes you can try; such as increasing the field of view blocking, so basically it just vignettes the edges of your view so its easier on the eyes when turning. Also ive read that using it more often with shorter sessions will increase your motion sickenss tolerance and im going to give that a try. The game is really fun, the VR adds an extra bit of excitement to it so i want to get to a point to be able to play an hour or so without feeling like im going to hurl....
image borrowed from reddit.
from my own experience with the oculus rift: it's a bit blurry too, escpecially if you want to read something - don't know why, but there are some games that manage to make the text clearly visible, and others whose text is only hardly guessable.. unfortunatelly, the only-guessable texts appear much more frequently. But besides texts, I never really pay attention to any blurrs, it's really clear enough :)
and I'm not experiencing the fact that you mentioned, that you are afraid of losing the HMD when moving the head too fast .. wondering if it's because of my head-shape or if its really a thing that happens only with PSVR.
hope you can improve your motion sickness tolerance :) hope to hear more PSVR-stuff from you, as I'm very interested in VR and blogging about VR experiences too, but with oculus rift instead of PSVR :) will be interesting to see the differences!
Interesting. I would think being able to read text in VR is something they would focus on, since it demands attention. I'm surprised to hear you have the same kind of issue with the rift. I still feel that rift would have a longer life span the psvr though, through updates and stuff. The psvr feels a bit limited in that aspect. In the next few years though I think there will be great strides for innovation in vr
playing game is alltime funny
thanks dear for sharing this felling....
carry on
resteemit done