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RE: This generation's console processors are utterly imbalanced

in #gaming7 years ago

Yeah, it’s seemed a bit weird that they both tried to increment, but didn’t go for a CPU jump too. At least with the PS4 Pro, it really feels like a total stop gap until 4K becomes a bit more mass market - in terms of TV set adoption and technology cost - but it feels like the X1X should have had something considering how lavish they made every other aspect of it.

On another note, yeah, Star Citizen looked impressive. Procedural city generation? Ok that got me. I thought No Man’s Sky was rather clever on proc gen, but that was another level.

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PS4 Pro is really weird. It didn't improve the RAM and memory bandwidth much either. They just boosted the GPU and called it a day. That has led to significant bottlenecks and a pretty lacklustre console. Simply not good enough for 4K. Game after game, PS4 Pro can only do 2.5K, while X1X gets closer to 4K. Not always native 4K, but close enough that it's good enough for 4K TVs and monitors. That's a 100% gap in resolution!

Yeah, it’s the PS4 Pro that is the most stop-gap offering of the two. They clearly went “checkerboading will do for now, until the next big fat machine”. It’ll be interesting to see where they go next. I think MS’ issues aren’t around hardware but they clearly know how to make a tasty machine!