What does a gaming mouse need to be good? Is it a shape tailored to the user's hand, special lighting, or a variety of buttons spread across the width and width of the mouse? SteelSeries's answer is Sensei Raw, a simple looking mouse but still great. But is it just good enough in an age where gaming mice are getting better and better than the simple-looking office mouse?
Standard form
SteelSeries has been, and remains, a company that advocates usability and quality over appearance, and Sensei Raw exemplifies this design theory very well. If we ignore the orange color for a moment (in light of the fact that this is a general critique of the variety of sensory models), it is found that he is not particularly handsome, but not ugly. It has no eye-catching features or unique shape, no lines or dents where you can put your finger. Sensei Raw is a simple mouse, so simple it looks almost like a plump, round, and ungainly office mouse. the design of Sensei does not have the elegance of mice design from Razer, and it does not have the uniqueness of the mice of Mad Catz. There is hardly any external feature to indicate that he is a gaming mouse.
How to hold the mouse
I must admit that it took me a while to get used to the Sensei Raw. As one who comes from large, ergonomic palm-supporting mice, my initial inclination was to hold the mouse with the palm of my hand. But the round shape of the mouse did not fit into this grip, leaving little room for my big hand. As a result, the sensei raw became almost unbearable - the wrist was left unsupported, and the index finger, which was attached to the side of the mouse, caused wrong clicks on the right side buttons (which were fortunately mapped to Page Up and Page down) The breakthrough occurred after a week or two, when I suddenly found myself holding the mouse in a completely different way. Gradually, over the time I used the mouse, and unconsciously, I began to hold the mouse when the center of my hand moved behind the mouse, and only the fingertips move the mouse (a method called the Fingertip Grip). Only then did I realize that at all that time, the mouse was not the problem, but me. All of a sudden the ability of the mouse was revealed - the sensei turned from a clumsy, slow mouse to an extension of my hand. Stability and direction have improved dramatically, with the ability to hit accuracy and speed.
Summary
In the bottom line: a mouse is a matter of preference. A good player will be able to achieve good results with each mouse. And maybe that's why the Sensei raw seems to me a good choice for any player - precisely because it's so simple and generic, it's likely to be good for almost everyone.
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