The battles of several large factions of course need a basic story to support the evidence that all conflicts, big wars and falling prey are actually based on an authentic argument Gray Goo will take three great races in battle that can surely ensure the immorality of their respective worldviews -music: ana and Human, Mode campaign is offered for those of you who are more enjoy to enjoy a single RTS game and amazed to explore the existing narrative. bringing the setting 500 years after the success of the person to work out the basic system of the sun does not continue to be imaged as a race that demands only the eccentric creatures, even though they are shaping and becoming more interstellar explorers. While on the other hand, an alien race - the crew again struggles to maintain the existence of their race - after the beginning of the planet "Ecosystem Nine" turns out to be devastated due to the delicate stamina they fear so much. bad info? The stamina is haunting and chasing them. And present in the midst of all this turmoil, Goo - a race like a liquid jelly different from the other 2 is not with a clear portrait.
the story offered by Gray Goo is indeed revealing a path so repetition let alone if you include who is quite fond of science-themed film fiction. The sustainability of the story will be divided into 15 split missions with the opposite path the race will grab a portion of 5 narrations before stubbornly to the next race the story is offered in cinematic cut-scene mode which is pretty good with the voice acts which originally deserved to be thumbs up. regardless of the beginning of the short mission for each race, you will have the opportunity to enjoy the technology to the maximum event. the level of difficulty that is high enough will still determine the longer gameplay, additional also for natural strata though.Grey Goo comes with a mysterious narrative line that is quite enthralling your curiosity, especially representations and reasons what underlies each of these factions against the exchange of one combat to another.
Three different factions
Gray Goo comes with a more classic RTS approach. As predictable, it can revolve around the business of lowering the headquarters with the varieties of buildings that will have their respective properties and roles, increasing the number of troops, adapting to the match environment by combining existing units, and of course - determining you have a resource enough on you who do not like the single player mode, you always have a selection to enjoy this game in multiplayer.Human would be the first race you choose as well as human faction who we assume similar to us with the authentic way should be the easiest on controlled. His racial identity additionally feels very mechanical with the unit which all are futuristic robots. obey the theme that these are the humans who have studied the star and toiled out beyond the light of 500 years. Human is melimitasi your efforts to expand the headquarters through the existing stun system. to hold a particular building, to produce units or just survive you have to connect it with an important headquarters that is told as the electric power springs you need to provide stun electrics named Conduit increasingly before you can add to the area of
your country's rewards are given the speed of unit building and resource collection which is more effective. While on the other hand, race crews increasingly risking more answers with our human beings today. even if it is dominated by a mechanical unit, you at least meet with enlisted infantry that only takes place with armor. different with the humans who are immersed by the electric lines of our absolute headquarters address are not restricted by that aspect. They are able to expand their land at will by doing only one tiny power source called "Hub" that can be placed anywhere. You can follow important buildings or supporters in more or less Hub. as the interest of resourcen collection tricks is fairly slow with the production of buildings and units are fairly slow.
Both me and Human actually share the same mechanics, as well as RTS games that you know this time. installing headquarters and then improving the required unit has become the essence that must be familiar to the RTS lovers. Both of them are sharing the same mechanics as "Tech Upgrade" and "Attachment" for unequal units together with RTS games that generally persuade you to do research just before you can set up a more applicable unit of Human and we require you to obey the "Attachment" next to Factory or Hangar to access access. eg Heavy unit in action which is a tank. on causing them, you should publish the Factory and Tank Attachment in the vicinity if Human asks you to issue the Attachment contained next to the Factory, the crew demands that you build it in the same Hub. Both passes are similar to each other.
And now Goo - the mysterious race is a jelly-patterned silver that will offer tactics you have never tasted the origin of RTS games at the beginning is not the same as Human and beta Goo is a very dynamic mobile faction. Instead of requiring you to mengiakan headquarters and expand it with the building, Goo is just a giant blob named "Mother Goo" that you can move, instead attacking a unit he acts like a simple layer organism describes himself to make other Mother Goo, units that you can categorize as troops. Resource fueled by other factions, also positioned as food by Mother Goo. thus achieving a certain enthusiastic citizen, Mother Goo can break down or develop into other units. in a way consistently assemble here and there exactly with the needs of the battle, coupled with the upgrade that he could produce, Goo focuses on speed and mobility.Unitnya solo is going to be easy to produce and rely on quantity, but Goo again have to struggle with the weakness of the fort system and the lack of units able to predict. different with Human and we each have a guard system and a single air unit Goo just give a strong in the country and grow from there. as the interest begins with the minimum air unit he is capable of producing, the Goo artillery unit and including "Mother Goo" itself is unhindered by terrain. They were able to climb higher mounts and drain from there if needed. Explosions and poison to enemy units repeatedly become one of the mainstay weapons.
Minimum System Requirement:
- OS: Win 7
- Processor: Core i3
- Memory: 2 GB RAM
- Graphics: 8800 GT
- HDD: 6 MB
- DirectX: 9.0c
System Requirement Recommended:
- OS: Win 7 or latest
- Processor: Intel i5
- Memory: 4 GB RAM
- Graphics: 8800 GT / AMD Radeon
- HDD: 6 GB
- DirectX: 10 or lates
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what a game...woww <3