You may be wondering how our bodies actually work. What the nose actually does when you know there is a breakfast smell in the morning. Or what exactly does the body do when walking or doing activities?
Homo Machina is a game that tells the story of how our body works is described as our body is a steampunk robot.
Behind Homo Machina
Darjeeling developers do not just find the idea of making Homo Machina. They got their inspiration through Fritz Kahn's doctor who can be said to be the father of infographics. Through his work, he describes how the body works using machines as a metaphor.
The spirit of Kahn's doctors is present through Homo Machina, which is a metaphor of how the body works is delivered in the form of a puzzle narrative game that is divided into many levels.
Overview of Activity In A Day
What happens inside the body, from even the smallest detail is made into a mission rally from a level. For example, waking up in the morning is described as opening the eyelids. Then breakfast means the nose should be fully open.
Opening the eyelids was an easy mission. Described that someone in the office asks his employees who are behind the eyes to open the curtain of the eye. While in the nose division, players must help the employees there to clean the nasal cavity from the dirt that can cover the smell to be detected by the nose.
Puzzles Without Hints
Each of your chapters will be introduced to other body parts and employees in the division. The puzzle is not difficult, but you will not be told what to do so sometimes this game can be a bit tricky.
There are several dialogs inside the game that can be used as a guide. So you will not really be cornered in this game. There's always the slightest clue that keeps you going. After all, if it's really urgent, you can just experiment because even if it fails, there will be no punishment in this game other than try again.
Conclusion
Homo Machina is a puzzle-narrative game that I never knew I wanted. We can learn through this game and there is nothing more fun when we can combine learning while playing is not it?
The puzzle presented is not a new thing at all, but the way it takes it from one level to another makes Homo Machina feel fresh and fresh. Plus, there is a sense of excitement generated when we successfully complete every mission given.
This game does not make us burdened with the mission, but also not necessarily let us play without a challenge. The challenges remain, some even require us to finish on time, without having to rush. Plus there is no penalty when we do something wrong, so players can explore and experiment to complete a mission without any pressure.
I hope developers will think of a sequel to Homo Machina because I think there is much to explore here. And maybe for those of you who are still in school, do not make this game as a biology study guide yes, because I think this game is not the right textbook.