For people of a certain age, today has the potential to bring back memories. Sega released it's Genesis Mini console. The 42 games include the familiar; Sonic The Hedgehog and Sonic 2, Streets of Rage 2, Golden Axe, Altered Beast, Strider, etc. There are also many scrolling and RPG games that were likely hits in Japan and were more popular among collectors.
What are missing are many of the games I would have played. The sports games that Electronic Arts made for the console that still hold up well; the Madden football games, the National Hockey League games, or the games licensed by FIFA. These were the games that may have allowed the Genesis to at least be a complement to the Super Nintendo.
When I asked why these classic sports games were missing the reason I got from social media was licensing. I wonder, if the Mini catches on, EA would look at working with the company that handled the emulation for the Mini and release a clone of the Mini.
If not, I could just take a Raspberry Pi, find the ROMs for some of the games and DIY!
A Zombie Blockchain?
I'm learning to code, again. In addition to slowly teaching myself the Kotlin app development language, I am now trying to learn blockchain programming through the CrytptoZombies site.
The way the lessons are designed works for me. It's the way other sites I have use to teach myself coding, typing and even foreign languages. Most of the lessons take less than ten minutes for me to complete, and I can usually get one in after my breakfast, etc.
The Solidity language that the zombies are trying to teach me is making something I read about in an issue of the hacker magazine 2600 clear. Once you learn one programming language, you can easily learn others. Solidity has variables, ways to implement collections, ways to create structures, exception handling, etc. Some things do have unique names, what many object-oriented languages would call a class, Solidity calls a solution.
One quirk I have noticed with Solidity, probably because of the nature of the blockchain, is a lot more information hiding. The language seems to want to keep a lot "under the hood". As I go farther along the path, this may become clearer and easier.
Maybe one day instead of just contributing content to SteemIt, I'll be contributing code!