Sort:  

Copying/Pasting full texts is frowned upon by the community.

Some tips to share content and add value:

  • Using a few sentences from your source in “quotes.” Use HTML tags or Markdown.
  • Linking to your source
  • Include your own original thoughts and ideas on what you have shared.

Repeated copy/paste posts could be considered spam. Spam is discouraged by the community, and may result in action from the cheetah bot.

Creative Commons: If you are posting content under a Creative Commons license, please attribute and link according to the specific license. If you are posting content under CC0 or Public Domain please consider noting that at the end of your post.

If you are actually the original author, please do reply to let us know!

Thank You!

Great post, on an important topic! I've been hearing more and more about games as educational tools lately.

One angle I don't think you mentioned was using open-world game environments as the classroom, using Second Life or Open Simulator or something. I imagine that type of use will only grow as VR becomes more commonplace.

Wow, apparently I should be congratulating the actual author somewhere else.

Lame

Definitely makes sense. I really did catch on to the TED videos. It makes absolutely sense. The question is how to convince society to accept this. I also do believe that the best gamers have the best support. As much as I would like to give an example not only is my source not reliable: it would also be incorrect. However, there is a book that is written about how gamers can change the world (don't remember the title :( ). Thanks for taking the time to post this article :)

Pleasure is mine :)

@resteem.bot

Resteemed and 100% upvoted. Thank you for using my service!
Read here how the new green bot from Berlin works.
@resteem.bot

I wish the mood of magic,
For health it is curative,
To all the diseases it treated,
That you always had fun.
Do not miss you ever,
Let not grieve trouble,
Joy will be in life
Right up to your very triune.