Yonder: The Cloud Catcher Chronicles takes cues from a variety of literature and games — then fulfills promises some of those inspirations couldn’t keep.
Nothing dies in it. Nothing can be killed. You can’t wield a sword or a gun or even a damn pebble. It’s probably the least urgent game I’ve ever played. Nothing feels pressing, nothing feels like it must be done immediately… it feels like a relaxation sandbox more than anything else.
The game is set on Gemea, a lush green island troubled by a phenomenon called the Murk. This Murk covers regions of the map, and it can removed with the help of Sprites – floating Pokemon-esque creatures – thus opening up new regions and objectives.
You’ll need a certain number of these Sprites in order to remove specific regions of Murk, so count “looking for sprites” among the list of things you’ll be doing in Yonder.
Here are some tales of my adventures, hope you enjoy!
-Episode#1
-Episode#2
-Episode#3