Shadow of War is a direct sequel connection from Shadow of Mordor. Talion, who bears the mission of his revenge, continues to be possessed by Celebrimbor - a real Elf who in fact contributes directly to the creation of the Ring of Powers owned by half the Middle-earth managers who now folded under Sauron's control. in order to determine that they have a chance against Talion and Celebrimbor set out to print a new Ring of Power worthy of Sauron's possession, but loose begins with the influence of the Dark Lord.
But in the back of the knot knotted Celebrimbor instantly kidnapped by Shelob, a character woman who could turn into a giant spider. informed of his phenomenal powers, Shelob granted to blackmail Talion to spoil the new Ring of Power recorded in exchange for Celebrimbor spirits. the commitment that Talion agreed to did so. along with the new might of Shelob who is also opposite with Sauron, using it to watch into the future. watching what Sauron had planned, watching Talion's fate that was so preventing the worst-case scenario that could work for those who insist on the origin of orc on Minas Ithil. against Talion, Shelob's vision of being closed to bulldoze Sauron. The struggle to make sure Sauron was not gaining strength was certainly not an easy task to ensure rich self in the same place that Talion again began to use his new energy to create Orc forces to fight Sauron as well. with the influence of Celebrimbor who is now declaring him a Bright Lord - a rival from Dark Lord aka Sauron, this journey is certainly not easy because not only Sauron, there are so few other warnings, either from all the dissident orcs that let alone awaken Balrog in betraying Sauron until the attempt to evacuate the troops of Gondor who end up caught.
the delivery that he offers is completely faithful to what you expect to come from a game that creates "Lord of the Rings" as a base. half Orcs and Uruk-hai you encounter along the way, even with the Nemesis system that creates them randomly, always present with a rare looking submission to protect their characteristic characteristics. That it is part of Uruk-hai that you meet, special and different from each other. There is a secon ketimbis there who picked up a helmet with fire fire like rival Megaman, until who comes with the details of a humane look. They come with a different line of conversation that is right with the atmosphere you face and of course, pass to cover their identity. Some have a cursing accent that comes with a tendency to homosexuality that shows a joy to you to a mere speech impaired. Orc and Uruk-hai is indeed a special attraction for the Shadow of War.pengalaman game you get in Shadow of War can feel similar to what you find in the Shadow of Mordor. which is not the same Instead of just one room, you will now stop at various different spaces each in it, can certainly bring different versions of Orc / Uruk-hai from the appearance of clan, the opposite way comes with weapons, mounts, and their respective weaknesses. in a fight system he still defends the Armanic-style Batman system that allows you to attack and counter-attack in an instant, if necessary. Of course, this strategy is not always effective. There is an Orc category, such as wearing a shield for example that you will not attack frontally and need to run vault on access to their castle. Or the type of Berserker with two weapons in hand again need a different strategy to be subdued.
one of the new features of the number one good that makes the Shadow of War feel more epic is its ability to ride Drake. Like other creatures in the dragon premiere with this fire breath will repeatedly attack you blindly. their sosors along with arrows and swords when they make it worse to get into the Broken position can allow you to make it ride by way of freelance Drake not only allows you to work from one place to the next and vice versa also have the ability to breath fire and massive projectile attacks of course alone, would easily produce the Uruk-hai and the Orcs in the fog. The cool thing is if you are accepted to take care of one of the existing side quests, you can have the opportunity to call him, whenever and wherever.
advantages
Wider and varied area with texture of building monument
A pretty interesting story for a cruel game
Mechanics build Orc troops
Skill trees simply facilitate the style of play
deficiency
End-Game is disappointing
An open-world concept that is boring
Missions can end up feeling repetitive
The fight between Captain in Pit can not be skipped or ignored
there are bugs in game characters that are very disappointing
click to see the previous review
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