Dying Light by packing an impressive gameplay, unique, and fun. Zombie is very focused in this game, with body parts mutilated, pile undead, without mercy, as well as body organ zombie mess. Dying Light is a mix of the game Dead island and Mirror's Edge with his parkour activities. With the parkour on the main character we can move quickly and freely. From the visual side of the dying light was quite fascinating with lighting is very charming.
Harran, a destination we are in playing this game. Nightmares occur here, the zombie freely as they please without any gaps if any man they immediately devoured the entrails. Cause the virus harran city locked by the government. In the midst of this chaos GRE social organization sent Kyle Crane to enter into the city which is none other than the characters we play later. Crane mission that is taking important files owned by a very cruel dictator Rais and the role of antagonist in this story.
When the Crane landed in the town of Harran an immediate mess. GRE (Global Relief Effort) always fielded drugs called Antizin in the city in order to lure enemies and take their important files. However, the work done in the early Crane fell apart, the enemy opened fire on him when Crane landed in the land of Harran. At that time the Crane went into a critical state, but he was rescued by the survivors who lived in the tower and gave treatment to the Crane.
Finally Crane faced a difficult situation in which he experienced a great dilemma with one side of him a GRE agent carrying out his secret mission and on the other hand he cared for those who settled in the tower who helped him during his crisis and they needed a helping hand Cranes.
Techland this time makes a fantastic sequel to the modern version of the Dead Island theme. Where can access to a place that is high with the ability of parkour on the main characters. In addition to moving quickly because of parkour, parkour also makes us avoid attacks that exist. Many of his innovations in this game deserve rewards for the gamers who play it.
In general its like a game that carries this theme, zombies are also many of its kind and have a deadly attack each. Suppose, like a self-exploding Bomber, a volatile zombie that appears at night and is very difficult to fight against if it does not have a full weapon, Toads spraying liquid, Demolisher with deadly heavy weapons, Virals or I think a new zombie is still fresh and the zombie can run and sensitive to their sounds immediately find the origin of the sound is located.
Zombies are not a threat to focus on this game, here we are also against humans or bandits, they tend to be more difficult to fight because logically still have common sense that can avoid our attacks and also they are faster in dodge and counter attack that spend stamina we against him. They also have sharp weapons, firearms and Molotov thrown at us. But we can take their things when killing them. Weapons that we can from the bandits his usual high level and hard to get.
Side Missions in the city of Harran is quite a lot and very active. Side mission in this game is very encouraging us to play it where we really need a reward that can be for the benefit of his forwards. Reward offered on side missions makes us difficult to reject it, the rewards are in the form of weapons. blueprints are also very useful for his future. Additionally side missions are not assumed to provide points us to raise the existing level. Dying Light is quite unique with different features.
Skills are divided into three types: Survival, Agility, and Power which each have a skill tree. With our experience points level up, so the more we play side missions and often explore the existing places, the more running, the more often through the parkour with accidentally our experience points also increased.
Exploration becomes fun in Dying Light. Sensation in searching for existing resources such as in the trunk of cars, cabinets, straw, on the clothes of the zombies we have paralyzed, as well as in the crate that we have to open through a small wire that has its level stages. The more difficult to open it the more curious anyway what the contents in the crate. We can also search for medical devices in the existing pharmacy.
It is important to find resources in this game, in addition to collecting items that are useful also for crafting goods into medical devices, make a weapon if we already have his blueprints, make explosive materials, and others. Don’t stop exploring to find resources, the longer our level of play the higher the more items related to the resources.
Dying light does explain us fantasized ways of survival. By having weapons we can not use carelessly, recycling weapons, searching for raw materials. Suppose we don’t need to dispose of ammunition or damage the existing sharp weapons to conquer zombies that are not too complicated to overcome. Simply by directing them to a place filled with traps. This will save our weapons. Too survivor..!
At one time we were busy running side missions or exploring resources, the alarm on Crane watches rang. Is that his mark ..? NIGHTMARE is coming .. it's his sign of the night coming soon. Hurry back home for shelter, because at night comes the strongest zombie of all the zombies that I think is Volatiles Zombie. This zombie volatiles are zombies that can not be exposed to light, so from that he only comes out at night. Zombie this one is very powerful, speed, strength, and leap up the building with very superior to us. Very deadly, my advice when we faced zombies run as fast as this one it towards your nearest Safehouse. Don’t fight it, if you want to fight it later if you already have a skill or a complete weapon. Don’t be a hero at night. But if we work at night experience points that we find to be double, of course it will make the gamers upset.
Therefore, your diligent search for the Safe house, with cleaning the house is filled with zombies and the house is ours. The way it is not difficult is that we can see the map where there is a picture of the red colored house come there and after cleaning the home page the house color changed to green in the map. Very useful, we can speed up the time to the morning again by sleeping, we can also store goods to the nearest safe house, can buy and sell goods that are there if there is a trader safehouse. Also get side missions every time we open the safe house.
Dying Light comes with a very fun post-apocalyptic theme, lots of innovative going on, and a very good storyline plot like a movie with a high rating. A variety of unique weapons, a way that is not too simple crafting makes the gamers accidentally go to the corners of the map to explore. Although there is no fast travel system in this game, inadvertently the gamers will more quickly recognize the city of Harran with the exploration.
Night is a symbol of horror sensation served by dying light and I think this condition is very successful. Detailed survivor genres. At the time it certainly seized the attention of gamers.
Harran is very beautiful although shrouded in a nightmare, the setting of dazzling light, rain conditions that make things more real, in terms of visualization is very cool. By giving new things like parkour, it certainly invites the interest of gamers to try it at that moment.
Wow some really great gaming content here, as a fellowe gamer in the steemit community that's an upvote from me .
Would also mean a lot if you could check my latest post on rainbow ax siege out and maybe even follow up :)
awesome,, upvote from me RSS