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I personally would be so excited to have the infamous Player 4 back in our midst...

;) I'm always ready to waste some zombies.

Yes, I plan to use the same map and MOST of the same rules. Anticipated changes would be to allow zombies that have killed players in their space to move after the battle and to have players chip in 0.5 SBD to create a pot where the winner takes the pot. Or 1 SBD each to make the pot worth 12 SBD if we play with a full house. Other proposals were to FORCE players in the same space to attack each other unless there is a zombie to fight, and to allow 2 actions per turn. I'm willing to modify the rules based on what most players want to have.

I can't comment on the moves cause I haven't experienced it in action (though I do like the 2 players being forced to battle) but I do like the players contributing to a pot. That's extra fun. :3 I think with all the upvotes between us too, we can make sure people aren't losing out on SBD from contributing. We might get a bit competitive but we can have fun with it and see if we like it differently that the games where we are meant to co-operate primarily. :3

I use up all my VP primarily in up-voting players on a daily basis and don't have any left for outside votes, so the players often end up making more than I do since most have tiny vote pay-outs. You are by far my biggest contributor and I am very thankful for your contributions. I agree that the players will not actually lose anything even if they don't win because of the daily up-votes and especially if the VP grows! Odds are everyone should have an even chance of actually winning the pot eventually if the game is popular and continues in the same fashion. Winning the pot will be great!

Friendly competition is fine as long as nobody takes it too seriously. It looked like previous back-stabbing was all taken in fun, so I think we should be good with this group of people. I suppose the trick will be to limit the pot to a smaller amount where it will never become obsessive and critical to win at all costs.