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Hello Steemians!
it's been a long time since I've never reviewed the game again, so today I want to show the game again, so the game that I will review is Sword Art Online - Fatal Bullet, Happy Reading! :)
As a gamer who is not too familiar with Sword Art Online as a franchise, the process of discussing the Fatal Bullet plot will certainly need extra research to at least understand whether the story is a stretcher or an adaptation. Deeper in the virtual world, Sword Art Online: Fatal Bullet seems to be a combination of the two. And as far as we tried it, he ended up fantastic.
You will portray an original character that goes into a VRMMO world called Gun Gale Online (GGO) based on your friend's recommendation, Kureha. Being a noob, there are many things you need to learn from this one game. Trying to test your fortune, you are involved in a unique quest that offers super rare items. As can be predicted, beginner's luck, you successfully completed the new dungeon and earned rewards - a new AI version that is more vibrant and dynamic than the other AI-AI GGOs. Unlike other AIs that clearly function, the origin of this one AI is more inviting question marks. One that is sure, help complete this quest also bring it together with Kirito and friends.
Keep trying to fight and position ourselves as one of the respected GGO players, this one VRMMORPG game turned out to have one big threat. This is where the story of the anime version comes in. The characters you use at one point, finally meet the antagonist figure who calls himself the Death Gun. With black clothes and a skull mask, Death Gun no longer appears as a threat in Gun Gale Online, but also the real world. Using the special weapons he uses, all the characters he fires in the virtual world, turn out to be dead in the real world. Death Gun also throws a threat to Kirito, you, and other members of Squad.
But of course, Sword Art Online: Fatal Bullet is not just adopting this anime version story as a base only. You will also get original story content which of course comes from the fact that most of the game portion is based on the original character of your rack, which is cool here, managed to offer a new side. That conflict about the Death Gun was not the real focus. The story of your struggle and sacrifice as a Squad Leader is even recognized by the Kirito and Asuna classmates to produce exciting new dynamics.
Trying to present an anime series appropriately is not an easy task. As one of the fanatical fan base, the mistake did produce complaints and spicy critics who were ready to come rush. The good news? As far as our eyes are concerned, Sword Art Online: Fatal Bullet seems to execute almost all elements of the presentation with the right target. The visual approach that he offers is clearly trying to photograph the attractiveness of the series animen, through color games and shading techniques that exist. Although it does not offer enough modification process until you can create the character you want freely, the character creation options that he offers quite complete. There is also a chance to set the body size, especially if you really intend to create a female character as the main character.
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On paper, it seems clear that Sword Art Online: The Fatal Bullet is at least striving to do one thing - fulfilling what is expected of the fans. Here, he made sure it happened. Starting from the characters that you can take to the battle as a party character controlled by AI, the presence of the old character, the display of costumes you can wear or other characters wear, to a variety of cut-scenes that carried. Unlike many of Bandai Namco's previous projects that seemed half-hearted, Fatal Bullet is seen formulated with full dedication. Many important moments, such as the fight between Kirito and Death Gun that has actually been represented in the anime version, is now re-based on CGI for Fatal Bullet.
One thing that we think deserves to be highlighted is how friendly this series is for gamers like us, who have never paid much attention to Sword Art Online as a franchise. As gamers who do not really understand the SAO universe, jumping straight into the GGO and meeting the various iconic characters that there is, of course, can end up confusing. The good news? They throw in enough information and descriptions to help you capture what's happening faster. Information about the characters you meet with how significant they are in the universe or stories, what information is GGO, information about the conflicts that occur and what kind of systems are carried in the game, and more. Enough to make gamers newcomers to understand and understand quickly.
For gamers like us who came because to enjoy the design of female characters that exist, fan-service is even more intensive. From the opportunity to set the size of the chest when the process of character creation, until the actual costume design is increasingly showing the curves of your design. The good news? Regardless of how tightly most of these costumes you can get, none of them ends up so tacky and sensual, that it does not seem to fit the GGO world itself. Sensuality highlighted is still in a proportional stage. Sword Art Online: Fatal Bullet also presents another feature called "Affection" which is designed to be a benchmark of how deep your relationship with each character exists. The more often you carry and rely on them in combat, the deeper the relationship, the greater the chance to get an exciting reward at the end. Opportunity to enjoy the static scene "sleep together" as we managed to achieve with this one Street figure.
So the other thumbs up also deserve to be directed to most of the existing designs. World design that looks massive and threatening, as well as large enough to keep pushing the exploration process with busyness to continue to kill enemies who consistently present produce a design that is not the monotonous world. You will continue to be busy, either just in action in every area offered or when plunging into the dungeon to complete a particular mission. Pretty busy not to think at all whether the world you face is spoil the eye or not. The design of the user-interface offered also leaves a strong impression that you are indeed, entering into an MMORPG game with all its limitations. Unfortunately, if there is one disadvantage of the existing presentation side, then we seem to have to highlight the limited enemy designs. It's a shame to discover that the enemy you face, especially the boss, ends up repeating designs that are just different sizes, names, and colors alone.
But overall, thumbs up is worth pointing to what Bandai Namco has achieved with Sword Art Online: The Fatal Bullet. The fact that we, gamers who are not familiar with this franchise can still end up enjoying stories, fan-service, the world until the character's voice acts are fortunately retaining the Japanese version, is a testimony of a well-executed elemental execution.
One of our favorite parts of Sword Art Online: This Fatal Bullet is the gameplay itself. Faithful with their main theme - Gun Gale Online which is told is a VRMMORPG game with firearms as the focus, you are dealing with a mechanical gameplay that really represents it. Fatal Bullet is an action RPG game that makes the shoot-out action as the focus. Although not exactly the same, you will find many things that feel similar to similar RPG action games from Ubisoft - The Division. The difference? Instead of soldiers and special forces, you are now portraying anime female characters with large breasts and tight clothing that, too, move quickly to avoid any existing laser attacks.
The best part of the Fatal Bullet shooter gameplay is the inconvenience of enjoying it like a third person shooter game, which usually ends up with more shelter behind the wall and aiming by spending all the bullets you can spend in the same magazine. The good news? Fatal Bullet, as an action RPG game, does not necessarily adopt it rally. There is an adaptation there to make it feel more faithful to the theme while making the gameplay simpler and more fun. It comes with a variety of fire features.
For those of you who are not too familiar, Hipfire is a term used by action games FPS or TPS to discuss the action of shooting without aiming at all. This means we are talking about spewing bullets just like that by pressing the shoot button, without directing the direction of the shot specifically with the special features already provided. To ensure quicker gameplay, Sword Art Online: Fatal Bullet comes with a variety of fantastic fire features. There are two modes for it, Aim-Assist and Free Mode. Aim-Assist, as the name implies, will bring up a large green box area on the user-interface screen, which will automatically point your shot at a specific target. As for Free-Mode, you are freer to move the crosshair to aim, but still in third person view.
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With a system like this, you can spit out bullets as quickly as possible, moving from one target to another without having to mess around with a shooting action. On the other hand, it also provides its own advantages invisibility, which of course will make it easier for you to see the direction of the attack and time to avoid it if needed. However, Fatal Bullet still provides a specific button to shoot and shoot if needed. Although it will not be as accurate as the Aim-Assist system which will, of course, ensure your bullets land as long as it is within reach, this free viewfinder will make it easier for you to target and attack the enemy's weak points. If successful and in, each of your bullets will come with a critical damage that can end up 2-3x of the damage in general. A hassle of course, worth pursuing.
Your characters, like RPG games, should be, will also be supported with enhancements in the form of - Skills and Gadgets. Gadgets can be positioned as extra combat equipment, such as grenades and a variety of other equipment, for example. While Skills, which should be no stranger to RPG lovers, is a special cooldown-based attack that characters can use to generate certain benefits. Divided by the weapons used and need resources to be activated, Skills will fall into three broad categories - Active (specific attacks), Buff, and of course Debuff. The combination of both will help you win more effectively. Fight many enemies, especially with the Shield, without a grenade? Good luck!
You can choose and decide what weapons and equipment your character use and your AI support character. There are various categories of weapons to use, from slow to fast, from more focused on bullet quantities to focusing on large damage, from range to melee. Your character will be allowed to bring two weapons that you can mutually, with different classes and status. The weapon class will usually determine what kind of damage you get, with a system of scarcity also attached to it. Rare weapons usually come with a status set and a permanent buff that is richer than regular weapons. At the point of progress of a particular story, you will also be able to do dual-wielding, which makes your damage as a character, of course, more significant.
As MMORPG games, in general, fit the theme, there is certainly a grinding process to strengthen your character here. The good news? It will not be enough to make you tired and frustrated considering there are so many alternative ways to get materials that you can use to strengthen weapons, for example. Through a specific NPC, not only does it upgrade to increase your damage and effects, you can also sacrifice and melt weapons you do not use to apply your existing buffs to your favorite weapons. The opportunity to strengthen the character also comes from the opportunity to distribute attributes into a status that in addition to influencing the strength of your character, also influences what weapons you can use. Distribution of this status will also determine whether you can perform dual-wielding of certain weapons or not.
Your own busyness will end up with a standard RPG game scheme that is not counting revolutionary. There will be a major mission that you need to accomplish to drive the progress of the story, which will usually contain specific enemies and bosses of a certain level. Although the level does not have to be equivalent to be completed, the level is higher to indicate a higher difficulty level. In addition to the main mission, there are a variety of side missions that will require you to kill special monsters, hunt NPC shaped players that also appear special, to hunt secret treasure chests that are usually stored tightly in some difficult corners of maps or dungeons. Each of them will contribute to the amount of EXP you get as well as the chance of rare material hunting to strengthen your weapon. While from a treasure hunt mission, you will find special recipes for the clothing crafting process from Asuna. Which of course, in the end, will still require you to hunt for material.
Can bring at least 3 AI characters as your supporters during combat, you are also facilitated by the system carried by this Fatal Bullet. Indeed you can not exchange characters and the like, but you will be presented with an accessible instant command scheme to make these AI characters focus and act in a certain format. You can ask them to move as freely as possible, focusing on healing, or even keeping silent if you want them to just stay still during the battle process. Everything is returned to you. While these characters will get the level and portion of Affection as long as it is brought, you will unfortunately not be able to manage what kind of equipment they are in as well as determine the distribution of attributes to the status of your main character and support AI character.
Shocking, it seems like the right word to describe Sword Art Online experience: Fatal Bullet for us. As a gamer who has never loved SAO and is always skeptical of the video version of his game that always targets fans as the main target, the Fatal Bullet ends up being a game that actually contradicts it. Fun, fun, and so friendly to gamers who are not too familiar with SAO, this is a game that comes with considerable design considerations. Fun gameplay, a story that is enough to create a sense of curiosity up, until just a fan-service that makes your eyes just a little of the attraction of this one title. From the SAO games we've tasted so far, this might be the first series that ends with positive perceptions and sensations. He also presents a special mode called "KIRITO MODE" which asks you to portray Kirito to the Death Gun story as in the anime version, with comparatively short content.
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However, this is certainly not the perfect game. In addition to the enormous enemy designs that are very minimal, we should also highlight the AI supporting characters that you bring to the battle. Most of the time they act is reinforced by adaptive action on the battle situation that occurs. But not infrequently, the weakness of AI in many games, also happens here. They end up not doing what you want or being trapped running, without being able to go beyond an object for example. In our case? Several times we found a condition where we were stuck in one room with many enemies and died quickly, while the remaining three AI characters were still far from the room, either doing anything. The slow evade movement for unfair enemy moves has far reached, as well as something that needs further balancing process.
But despite these shortcomings, Sword Art Online: The Fatal Bullet ended up exceeding the expectations we directed at the beginning. It ends up being an exciting and fun shooter game with solid story and characterization. Although we ourselves do not see it as a game you should play right now, you can put it on the shopping radar when the price drops to a more rational level in the future.
This is my favorite anime.
U post a great review, but if you use Indonesia hashtag in your post, is not it better if you also make it in Indonesian language...
Salam yes/no @khalilmuza
Thanks buddy, SAO is my favorite anime too.
I think i will do that in my next post :)
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