Looks great. Will what a player harvested be trade-able? If yes then will prices follow a free market or will they be fixed by NPC? The best solution would be to create a in-game market with variable prices depending on demand and supply. It's always interesting to see how players determine prices on their own.
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It will all be tradeable, and every player will be able to sell things on their own. And we are aiming at completely free economy, yes.