Technically the first mmo I ever played was Ultima Online. However, GW1 was the first I ever owned myself. Despite the fact that at the time everything was individually instanced it really sucked me in. GW2 was very much a life event for me. I waited for the sequel for years, grinding out the quests to transfer achievements to the next game. When it came out it was exactly what I hoped for at the time. I haven't played since Heart of Thorns but I am always tempted to start again. Having played GW1 I was always the guy commenting on lore as we came across ruins and artifacts from the time of 1 (250 years) or even more ancient. Glad to see it still has a following.
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Heart of Thorns was a real game changer with the introduction of gliders and the new maps were some of the best in the game. I haven't played in months but was thinking about firing it back up to see what I missed.
There is a diminishing userbase and this becomes quite evident on massive maps where you very rarely encounter another player. People have determined how to get to certain world events on a timer and they simply do trains for that in the hopes of getting better loot. The LFG is also so effective that people don't even camp locations for this anymore either.
I think that GW2 would have been a lot better if there were class specific abilities (the trifecta). There are a ton of options for stats for your character, but none of them seem to be terribly effective except for the ones that the community has determined to be the best ones. For one thing I like the idea of being a support class with a ton of ability to heal others and also take damage myself by speccing in Toughness and Healing, but it really doesn't seem to matter how much you up these stats, the difference it makes is negligible because the power means solo batttles last long (zero sum result) and heals in a team dont generally impact the rest of the group since most heals are not shared.
They can't change this now, the game is too old and the community would cry foul if they tried.
GW2 has already survived a lot longer than most MMO's but i suspect that their days are numbered as most people simply log in for the daily rewards, complete a few items to get the daily bonus, then log out for the day.
It is still a wonderfully designed game, but the players have figured out how to "cheat the system" using massive groups and unfortunately no one really simply explores anymore. I suppose this was going to happen eventually no matter what they tried to do.