After almost 4 hours of playtime, here's my honest review of Beyond: Two Souls.
Beyond: Two Souls is a story driven action-adventure interactive drama game developed by Quantic Dream. It was initially a console exclusive but earlier this year, in June, it was also released on PC.
I got the game a few days ago but did not have the time to play it since I was busy playing Timelie, another great game of this year.
The game starts with a scene showing a country cop interrogating our protagonist, Jodie.
Jodie being interrogated by a cop
Some cutscene are shown, suggesting Jodie escaped from someplace and took shelter in a police station. Soon after, I found that Jodie is being chased by some elite solders.
Soldiers searching for Jodie in the police station
But, Jodie manage to escape, which is shown in a following scene.
After that, the game takes us to the early childhood of our protagonist. It seems like she was held in a research facility where she was subjected to scientific research. Soon I found that Jodie has an invisible "friend" named Aidan who is connected to her while she was told to demonstrate her powers in front of some researchers in a controlled environment.
Jodie was constantly monitored by a surveillance team
Jodie is preparing to demonstrate her power
A view from Aidans' perspective
After this childhood scene, we are sent into a later date scenario where Jodie goes in an undercover mission in an embassy with an objective to retrieve information from a sealed document. Soon after, it is revealed that she was recruited by the CIA, and we get to play as Jodie as she trains in a CIA training facility.
Embassy Mission
After the training, Jodie is seen traveling in a train, and that's where I am right now.
The player can control both Jodie and Aidan and use their unique abilities to complete quest objectives. Aidan can do things like distracting others, move objects and do simple tasks like pressing buttons or help Jodie see from Aidan's perspective. As an interactive drama game, Beyond: Two Souls primarily focus on storytelling. The game is choice based so players actions may have consequences in the future events in game.
The story takes time to build up and is slow paced. There are way too many cinematics. If you look for quick progression or always rush in game, this game is not for you.
Rating
Gameplay: 8/10
Soundtrack: 8/10
Control: 7/10 (Controls were Choppy for me, specially holding rmb and moving the mouse up/down were not working at times)
Overall: 7.8