Yeah, you're right. Though the purpose behind finding nothing was lowering the chances of finding a zombie, not to lower the chances of items being found ^^
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Yeah, you're right. Though the purpose behind finding nothing was lowering the chances of finding a zombie, not to lower the chances of items being found ^^
Point taken.
If things get too rough, I can change the search to have a successful search be rolls of 3-6 instead of 4-6. However, if we didn't find all those zombies with searches, the game would have been too easy. It is always a balance: make it too easy and without a challenge it becomes boring. Make it too hard to win and people give up in frustration.
What was your impression of the risk factor while playing the game?
I think the first round was pretty easy, but mainly because there was only one objective and we didn't have to leave the map. I have a suspicion the next rounds will be harder, so you'd have to evaluate again after the next ones.
Agreed. Then again, the game can fluctuate in difficulty depending on the luck of dice rolls and items drawn from the card pile. In order to accurately determine the difficulty level, it may take several runs through the game. This time we need to get out, so that will make it more of a challenge. Let's see how it goes...