Android iOS Game Review : Modern Combat 5 [ENG] #11

in #gaming7 years ago (edited)

Hello my fellow steemian,How are you guys? back with me again @rizkipros101. and today i will share and review one of my recent favorite games '' Modern Combat 5''

Modern Combat 5 is still about terrorists who blow stuff and shoot people, but there is little time spent trying to motivate others to do shooting. If you ask me, that's a good thing. The story is no longer interesting on MC5, but still much more than the last installment.

Game story mode takes place in six different zones including Buddhist temples, a bustling metropolis, and a military base. Each area has 4-6 missions that advance the story, most of which talk about this type of terrorist until (no problem - you can still shoot everything). After completing the mission, there are several levels of "spec ops" that must be passed in the same zone. This is a quick one-off mission that may require you to cover your team from sniper oppressors, breaking and clearing several rooms, killing targets, or saving a hostage. The design level is pretty good, and the spec items are very fun. I actually replayed some of these missions just because.

 

 Modern Combat 5 includes several different classes that you can play including attacks (rifles), heavy weapons (shotgun / explosives), and snipers. Not all classes are open at the beginning of the game, but since there's no in-app purchase, you can easily open things just by playing the game. In addition to all classes, there are some weapons, attachments, and secondary weapons to open. Basically, there are lots of stuff and it's so much fun that it's not hard to sell every five minutes to get access to it.

Some upgrades to your unit obtained by leveling can only be used in multiplayer mode, which is very easy when the shooter goes. You have game types like deathmatch, deathmatch team, and capture flags. I have no real complaints about multiplayer that are separate from my general complaints about control (see below), except for some possible balance mating problems. One undeniable advantage for Modern Combat 5 compared to other multiplayer games is that there are actually people who play it. I've lost track of how many games I've seen with online components that are nothing more than ghost towns. In Modern Combat 5, I can find the game in seconds.

Okay, let's talk AI-it's still a bit stupid. I've never played a shooter on Android that has an impressive AI that can avoid stupid mistakes, and Modern Combat 5 continues its trend. Take a look at the picture below. See that guy I pointed my gun? He was "next to me," but his head was clearly exposed to everyone who fired at him. There are many small things like that; the enemy standing still in the open, shelter where there is no cover, and generally make themselves easy to hit. It's just as terrible as some of the games I've played, but do not expect a ton of AI smart soldiers to flank you-they can barely manage frontal attacks.

 

CONTROLS

If you've ever played a Gameloft shooter before (especially Modern Combat 4), you will not find many surprises in the controls for Modern Combat 5. The various control schemes on the screen depend on multiple settings from multiple thumbnails. Drag on the left side of the screen to move forward / backward and side-to-side, and use the right side to aim. This is where things get weird-when you want to shoot, you pick up your right thumb and push the floating trigger button. While pressing this, you can still keep moving to improve your goals, but nothing will make the process really smooth.

Modern Combat 5 has a very aggressive goal aid by default, and frankly, I can not imagine playing this game on the touch screen without it. I say this as someone who plays a lot of shooter with keyboard / mouse and controller. As soon as your crosshairs find the target, your goal will actually stick there, even if the enemy has to run a short distance. Strange, but you will struggle with enough control even with auto aiming. Sometimes it can be very frustrating when you switch back and forth between swiping and tapping the fire button, always feeling a bit disconnected from the action.

The point is that the FPS controls on the screen are awkward, but I would grant that Gameloft has done the best job of making the shooter fun on the touch screen. I think you can say the controls are good ... in the context of other first-person phone shooters. If you're not wiling to complete a pretty decent control (and you're not supposed to do it), your best bet is to pair the controller with your device. I tested Modern Combat 5 on Nvidia Shield, which is fully supported as a controller. Most other HID devices with standard layouts should also work.

Using a direct controller makes MC5 more playable (you need to increase its sensitivity). The difference is actually very large. With the touchscreen control I feel anxious and uncomfortable playing Modern Combat 5, but I'm straight at home with the controller. It's not just because I'm used to the controller, but the precision of the physical thumbnail is higher, and (most importantly) you can shoot while aiming without moving your thumb from the stick.

I feel like we have reached a point where perhaps we need to admit that FPS games will never be great with touch screen controls. With controllers, Modern Combat 5 is actually playable, but can only be received on the touch screen. This breakup is probably most obvious by the way I destroyed the competition online in multiplayer mode. I suspect most of them play without a controller, giving me a huge advantage.


GRAPHIC

Console-like graphics, you say? enough said...I really like it if everyone can stop saying it. I have not seen mobile games with graphics like consoles, with the possible exception of some of the better Tegra-exclusive titles, but even then it's an older console. Modern Combat 5 looks great for mobile gaming, but console-like does not.

The game will default to the "optimal" quality when you install it, but the optimal specification depends on your hardware (I suspect many complaints about graphics because of this automatic setting). On Nexus 7, I found the default setting to be a bit lackluster (ie screenshots with on-screen buttons). The texture is a bit muddy and the aliasing is pretty obvious when playing the game. Cranking it up to a higher quality setting makes the game lag a bit too much. The shield, on the other hand, looks much better at optimum settings by improving subtlety, lighting, particle, and texture. The game played perfectly maxed out on this device.


CONCLUSION

You can play Modern Combat 5: Blackout on the touch screen, but not fun. At least that's not fun for me. Even with auto aiming and generous hit boxes, I'm always bothered with the lack of precision. Instead of Gameloft getting lost hard when applying FPS controls on tablets or phones, it's just no good choice. I'm sure there are people who will ignore the awkwardness of the touchscreen shooter control, but I feel like I've been that long. It does not work well and never will with the technology we have today. I want to play exciting games, and the shooter is not engrossed with the controls on the screen.

 

With the controller, Modern Combat 5 is a fun game. The difference is so striking that I really can only recommend buying it if you intend to play with the controller.

ORIGINAL IMAGE AND STUFF ARE IN SOURCE

HAPPY GAMING GUYS !!! AND DONT FORGET TO UPVOTE AND FOLLOW @rizkipros101 FOR MORE GAME REVIEW

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Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in:
http://www.androidpolice.com/2014/07/28/modern-combat-5-review-a-mobile-shooter-loaded-with-an-extended-magazine-of-caveats/

already putting in some source.

I was like "wow nice review", but it is not your work you **** you only changed the order of articles. People like you are destroying steemit!

I remember when I first played this game when it was released! I really enjoyed it until they ruined it with crazy micro transactions and whatnot. They also put a stupid energy cap on it so you can only play for a certain amount of time a day. It didn't used to be like that!