Wow, PuBG is played all over the world and before they STOP the beta testing and going live they fixed some bugs.
Although a lott of people already own the game, in about 16 hours the gaming is going live and will be available ons steam.
http://store.steampowered.com/app/578080/PLAYERUNKNOWNS_BATTLEGROUNDS/
Crash fixes
Fixed a crash that occurred on player opening the inventory screen
Fixed a crash that occurred on the observed player aiming (RMB)
Fixed a crash that occurred on player swapping a throwable for another weapon type
Replay
Added a character control function. Now you can allocate a number to a currently observed character with Ctrl+0~9, and move to the previously marked character by pressing 0~9
This functionis unavailable if the allocated character is over 1km away from own character
Added a position control function. Now you can allocate a number to an area of the map at current position with Ctrl+0~9 (Numpad), and move to the previously marked area by pressing 0~9 (Numpad)
The camera will be moved to the location below, if a number isn’t allocated
"0"Key : Novorepnoye / Prison
"1"Key : Severny / La Cobreria
"2"Key : Georgopol / Torre Ahumada
"3"Key : Rozhok / Campo Militar
"4"Key : Yasnaya Polyana / EL Pozo
"5"Key : Pochinki / San Martin
"6"Key : Lipovka / El Azahar
"7"Key : Mylta / Valle del Mar
"8"Key : Primorsk / Los Leones
"9"Key : Military Base / Puerto Paraiso
You won’t be able to watch the replays made in the previous client version.
UI/UX
Added an option to remap the replay function keys (Timeline on/off, Play/Pause, Play Speed)
Bug Fixes
Fixed the issue where there were stairs missing in some buildings
Fixed the issue where some objects were floating in the air
Fixed the issue where character would get stuck in certain terrain features
Fixed the issue where the teammate’s character was invisible when invited to the team
Fixed the issue where using bandages or boost item was canceled even when driving on flat surface
Fixed the issue where reviving a teammate was canceled intermittently
Fixed the issue where character model in the inventory didn’t rotate with RMB drag
Fixed the issue where when shooting with Kar98k in prone stance, the position of fingers and hand was unnatural for a reloading animation
Fixed the issue where the maximum falling speed in FPP was slower than TPP
Replays
Fixed the issue where when the timeline moved while the map was opened, map control was impossible
Fixed the issue where character was underground, stuck in an object, or floating in the air
Fixed the issue where when the world map was opened, the mouse cursor bounced intermittently
Fixed the issue where players in a vehicle had their information displayed incorrectly
Fixed the issue where when the timeline moved to the kill event, the vehicle passenger was invisible
Improved Japanese font
Others
Reverted the changes made to the size and color of blood particle effects over long range
(Previous Patch notes)
Lobby
Added Replays menu
Added replay function which can record up to 1km around the character
Please enable the replay saving in Options before you enter a match
When the game ends, the replay will be saved and can be played on “Lobby – Replays” menu
Up to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20
Control Guide
Key{o:p}
Function{o:p}
J
Time line ON / OFF
(Player can move to desired time, pause)
P
Pause
↑, ↓{o:p}
Play speed change
B
Back to own character
W, A, S, D
Camera move
E, Q
Camera height change
Holding Shift, Ctrl
Camera move speed change
TAB
Open the player list
(If you click the ID, camera moves to that player’s view)
V or LMB
Observing camera
(You can see the view of the selected player)
C or RMB
Following camera
(The camera follows selected player and you can control the camera angles
and zoom)
F or SPACE
Free camera
(Move to the camera view which can freely move on the map)
L
Open the battle list
(You can check engagements with and around the currently selected player)
M
Map
(If you LMB click the player’s icon on the map, you can move to the
observing camera of the selected player)
(If you RMB click any empty area of the map, you can move to the free
camera at that position)
Gameplay
Adjusted the size of Miramar’s first blue zone, considering it was relatively large
Win94
Bullet loops can now be attached to Win94
Added red tip for Win94 ironsights for easier aiming
Increased the zoom level on Win94 in ADS while holding breath
Increased recoil
Increased the drag effect on Kar98k
Increased slightly the drag effect and reduced base damage of M24 by about 2%
Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting)
The size of blood particle effects has been toned down at greater distance
UI/UX
Added two new keybindings to enable toggle/hold action for Aiming and ADS on separate keys
Animation
Added a new animation for Win94. Its lever action is now about 30% faster
Items
Adjusted item spawn rate of Miramar to better optimize for Miramar area
Vehicles
Increased the fuel efficiency of Pickup
Adjusted the front skin of Aquarail
World
Removed rainy and foggy weather from Erangel (Test server only)
Road signs in Miramar are now breakable when hit with vehicles
Sound
Reduced BGM volume in lobby
Reduced the volume of window breaking sound effect
Added a sound effect for road sign breaking
Lowered the reverb for the character’s voice when getting hit indoors
Adjusted the short distance volume of Pickup and Buggy
Bug Fixes
Fixed the issue where trying to aim while freelooking would produce an undesired visual effect
Fixed the issue where the Kar98k thumbnail in inventory screen had magazine clip in view
Fixed the issue where in parachute or plane in FPP mode, there was a viewing angle limit applied
Fixed the issue where the SKS did not have gun sway
Fixed the issue where the motorbike and buggy would slide down when parked on a slope
Fixed the issue where the report button would appear at the battle result screen even when player had won the game
Fixed the issue where a player could climb up on a blocked off floor of a particular building in Military Base
Killcam
Fixed the issue where a character was not visible or sound came first when killcam was played
Fixed the issue where if a character was more than 400m away, they seemed to be shooting through a closed door even when the door was open
Fixed the issue where the camera would show the inside of a character’s face
Fixed the issue where when the inventory was full, player could not drop or replace AR quickdraw magazines
Congratulations @steem4u! You received a personal award!
You can view your badges on your Steem Board and compare to others on the Steem Ranking
Vote for @Steemitboard as a witness to get one more award and increased upvotes!