It is interesting to learn more about how to make players or participants interested and that made me to recall the seminars I attended. I noticed that recently they went from just a lecture more often to role-play situation. Of course the situation will depend of where we are, what we supposed to do and what is the aim. This structure of seminars made a great change, everybody is interested and involved at the end many have a lot of fun and that is the main aim to get people involved, interested and to remember. If the situation is connected with some emotions like happiness, fear, surprise those moments are easy to memorize.
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That's part of emerging learning science that has seen limited adoption. The old lecture format is good in many cases, but it relies on the presenter doing everything right.
A good presenter gives a good lecture, but if you have people who don't present for a living it gets boring, and even then it helps to have some interactivity.
Some of the research on learning styles (or all of it, actually) is overstated. However, roleplaying gives real benefits over direct presentation in many key areas, like memory retention and engagement.
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