I can understand your enthusiasm for the game, but after playing at E3, and the past couple of days on the kids xbox. i fail to see the graphical fidelity that can not be found in countless other games. sure there are some truly awesome mechanics, within how the cars interact with the environment, but seasons is nothing new and can be dated as far back in games as pokomon black and white, Zelda oracle of seasons. even sim city on the snes. yes i know they are not driving games, but the premise is nothing new.
The first Crew game made use of the same mechanics, travel north, the icy roads made it difficult to race on, when it rained, traction was difficult, when it was hot, driving conditions were perfect, and then the different terrains, salt flats, woods, long grass, mud, all changed the characteristics of the driving.
I do however love the fact that the game is based in the UK, where the weather can and does change very quickly (as seen in the game).
It is a good all round game, it has taken multiple ideas from elsewhere and melded it together. but graphically it is nothing special, mechanics used are re-used and re-worked, many assets found in motorsport 7 can be found in horizon 4, the AI is still as shit as ever, (same for all racing games).... its just another twist on the same theme.
I stand by my statement that F1 2018 is as close to apples to apples racing sim available which is about on par with visuals to horizon 4. what i hate about most games with cars is, you can drive into a lamp post and stop dead with next to no car damage, or/sometimes in the same game, you can hit a traffic light and drive straight through it, again with next to no damage. while railings, that are not fixed to the ground are indestructible. they want to make a realistic driving sim, but will ignore practical physics. that is why i prefer F1 2017/18... there is no BS.
and if you want graphical fidelity, take a look at star citizen and the Last of Us 2, which coincidentally, adopts a season/weather type mechanic that affect playability
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