Project Stray - Illumination

in #gaming7 years ago (edited)

I am setup to take more screenshots of things I am working on. Today my focus is on getting any last minute details and meshes in place for the hub level. A big part of this is making sure I have some visible light fixtures in the game.

These are to provide lighting with some kind of context within the game. A lot of games will have light that seemingly comes from nowhere. But I try to avoid that as much as possible, I only use standard point lights when faking the effects of radiosity or bouncing light.

UE4Editor_2017-06-29_20-28-24.png
UE4Editor_2017-06-29_21-00-58.png
UE4Editor_2017-06-29_21-30-39.jpg


The lights are setup in a hierarchy class system that will allow for them to be interactive with the player or environment. For now they are simple static lights.

I am going to try and be more active on here. The goal will be to get at least a couple good posts a day showing things off and talking about them. Please upvote and follow as it will have a big effect on me in the coming days. :)


You can support this project by simply following me and upvoting me on Steemit!

My Blog page is here:
https://steemit.com/@thecastle

All project Stray related posts are located here:
https://steemit.com/created/projectstray

Sort:  

You definitely have that creepy Doom3 kind of lighting going. I dig it!