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RE: Scene-Building for Better Roleplaying

in #gaming6 years ago

I don't think this went off the rails. I did find it helpful.

I've written some stories that didn't turn out, but that's how it works. Steemit is a great place to try things. Even if they don't work, you at least got some experience and are able to apply lessons to your next piece.

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Thanks!

I think that one of the things that people forget is that creative endeavors almost always lead to failure. Failure isn't an end; it's a path to succeeding. The more you fail, assuming the cause is a willingness to take risks to achieve success and not just quixotic tendencies, the more you grow.