Tiny Coming In- Dota 2 Review by Ubay0077

in #gaming7 years ago (edited)

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Hellow My friend welcome back with ubay0077 the gaming author and streamer all games. today i want to review Dota 2 Tiny. this hero is so good. tiny is my favorite hero. so lets check it out!!

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Tiny, the stone giant. tiny is melee strength hero. he is so good in ganking and killing potential. he has a little mana pool. he also has little armor in the beginning of the game. but he get considerably stronger. he can killing instantly in early game and mid game with tiny abilities that is skill one and two. Avalanche with his wave of stones, deal some damages and stunning enemies. Toss will pick up the closest unit near himself and launch it at he want to launch. it will deal damage to all enemies at the location that he launch. it can deal damage to the thrown unit. it can be use to displace an ally to enemy team i mean help to ganking and others. but this skill is very useful if uses on enemies themselves to deliver massive damage. this is why tiny is hero that can kill enemy instantly. if chained immediately with avalanche it will make the damage double to enemy. Allowing tony to easily kill enemy in one second. although he can kill enemy instantly, his passive Grow turns tiny into formidable physical combatant. Grow will increase tiny size, attack, movement speed and status resistance. but it cost his attack speed a bit. although tiny size in the beginning small and his attack small to, in the late game he can gain more attack and double his attack. this why tiny become one of strongest carries in the late game.

so who is the actor voice of tiny? the answer is Eric Newsome

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The abilities of tiny

1. Avalanche
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the abilities of this skill is Target area. the affects is for enemy and the damage is magical. the information about this skill is : bombards an area with rocks, stunning and dealing damage enemy that land units. if this unit is affected by toss, it takes double damage from avalanche. no matter which instace hits a unit, the stun gets dispelled before.

  • cast animation : 0+0.53
  • cast range : 600
  • effect Radius : 275
  • total damage: 120/180/240/300
  • stun duration: 1
  • cooldown: 17
  • Mana cost : 120

2. Toss
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the ability of this skill is Target unit/target point. the affect is enemies and allies. the damage is magical damage. the information about this skill is : Grabs the nearest unit in 275 radius around Tiny, ally or enemy, launces it at the target unit or rune to deal damage where they land. if the tossed unit is an enemy. it will take an extra damage 30%. cannot toss while enemy use BKB. the toss unit travels at a speed based on the distance between it and the target. the speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate. the tossed unit can be avoid by use blinking. if the tossed unit dies in mid-air, it still deals damage when landing. building cannot be targeted, but take 33.33 % damage from tossing in near tower. the 30% extra damage is only aplied to the tossed enemy unit. can toss any unit, except for ancient creeps, war and roshan. can directly target and toss towards rune, but cannot toss runes. when talent is chosen, toss can target the ground, throwing the unit toward the targeted point.

  • cast Animation: 0+053
  • cast range : 1300
  • Grab Radius : 275
  • damage radius : 275
  • damage: 75/150/225/300
  • tossed unit bonus damage: 30%
  • building damage percentage. 33.33%
  • Tossed Duration : 1.3
  • Number of Charges : 0
  • cooldown : 8 seconds
  • mana cost : 90/100/110/120

3.a. Tree Grab
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the ability of this skill is Target Unit, affects: Trees/Enemies. the damage is physical. the information about this skill : Grabs a tree to whack enemies on the head for limited number of times. Grant bonus attack range. attack deal more damage (increased versus buildings) and fully splash on unit along way. the tree can be thrown, expending all the charge, to deal your attack to unit a distance. the illusions do not spawn with trees when created while having a tree equipped. the tree has no set duration. the buff lasts untill all charges are used. the cool down of Tree Grab only start upon losing the tree in any way. it will increase tiny attack range to 350. only increase base damage and that given by primary attribute of Tiny. the area damage is not clave, although it is similar to it. unlike cleave, the damage is reduced by armor type. it is also affected by damage block like clave. also unlike clave the damage is fully affected by spell lifesteal and spell damage amplificaiton.

  • Cast animation: 0.2+1.24
  • Cast Range: 165
  • Area Damage Length: 400
  • Area Damage Radius : 200
  • Number of Attacks : 5
  • Unit Attack Damage Bonus: 10%/20%/30%/40%
  • Building attack damage bonus: 60%/80%/100%/120%
  • Attack damage as area damage : 100%
  • The cooldownL 18/16/14/12
  • Mana cost 20/30/40/50'

b. Tree Throw
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ability of this skill is Target point or unit. the affects is enemies and the damage is phsical. the information of this skill is consume the remaining Tree Grab charges and throws the tree at the target unit, proccing your attack on it and splashing damage around the target.Replaces Tree Grab until all tree charges are used up. the tree travels at a speed of 900. cannot directly target spell immune enemies. can be disjointed when directly targeted,

  • Cast Animation : 0.2+1.13
  • cast Range : 1300
  • Tree Collision Radius: 275
  • Splash Radius : 275
    *Splash Damage: 100%
    *The cooldown : 0
    *The mana cost: 0

4. Grow
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the ability of this skill is passive and self affects. Tiny gains craggy mass, increases his power and causes him to shrug off debuffs. every level changes tiny appearance. making him bigger and making his voice deeper.

  • Attack Damage Bonus : 30/45/60
  • Attack Speed Loss : 20/35/50
  • Armor Bonus : 5/10/15
  • Status Resistance: 20%/30%/40%

THE TALENTS OF TINY
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level 10 : +30 damage / +20 % magic resistance
level 15: +125 avalanche / +350 health
level 20 : toss requires no target / -7s Tree Grab CD
level 25 : 3 Toss Charges / -12 Avalanche Cool down.

Recommended items
Starting items:
45px-Tango_icon.png 1. Tango is important in the beginning to restore Tiny health
45px-Healing_Salve_icon.png2. Healing Salve need to restore big health
45px-Stout_Shield_icon.png 3. stout shield will block physical attack in the beginning of game. it makes tiny can stay in lane a bit long.
45px-Iron_Branch_icon.png 4. Iron Branch will gain three attribute , strength, agility and intelligent. it can be useful to eat tango.
45px-Enchanted_Mango_icon.png* Enchanted Mango's Passive Health regeneration +1. it is important to restore your mana instantly.

early game :
45px-Magic_Stick_icon.png1. Magic stick. restore some health and mana after enemy using the skill. this is important if Tiny meet hero like Bristle * * * black and Bat rider.
45px-Boots_of_Speed_icon.png2. Boots of speed provides movement speed bonus so tiny can get fast.
45px-Ring_of_Aquila_(Active)_icon.png3. Ring of Aquila give cheap armor and mana regeneration in early.

Mid Game:
45px-Magic_Wand_icon.png 1. Magic Wand has attributes that useful for tiny and it can restore mana and HP
45px-Power_Treads_icon.png 2. Power Treads give tiny attributes and gain some attack speed
45px-Sange_and_Yasha_icon.png 3. Sange and Yasha grant movement speed, strength and much need agility, rising tinys attack speed to increase his damage output.
45px-Echo_Sabre_icon.png 4. Echo sabre will double attack compensates for tiny. slow the enemy who hit by echo saber.
45px-Blink_Dagger_icon.png 5. Blink Dagger facilitates Avalanche and toss combo, causing massive burst damage to one or more enemy heroes.

Late game:
45px-Assault_Cuirass_icon.png 1. Assault Cuirass gives attack speed and armor. increase armor allies and reduce damage enemies.
45px-Daedalus_icon.png2. Deadalus give tiny crittical strike damage. his nature basic attack make the damage more hurt.

Situational items:
45px-Shadow_Blade_icon.png1. Shadow Blade is very useful for tiny to combo Avalanche and Toss. when he use shadow blade Tiny will Invisible and * * Add more damage in the first hit when invisible.
45px-Drum_of_Endurance_icon.png2. Drum of Endurance give Tiny more attribute, Attack speed , movement speed and Mana Regen
45px-Black_King_Bar_icon.png3. Black King Bar need to avoid any magical damage and stun from enemy.
45px-Heart_of_Tarrasque_icon.png 4. Hearth of Tarrasque Turns tiny into a true tank, giving him lots of strength health and health regeneration
45px-Mask_of_Madness_icon.png5. Mask of Madness give a huge attack speed and movement speed. it will gain lifesteal to but just a little.
45px-Moon_Shard_icon.png 6. Moon Shard. Tiny Attack being crazy this is good combo with mantha style

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Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in:
https://dota2.gamepedia.com/Tiny

Too many users of this hero is a fad, I until how many times to tower opponent