at the time the EA company decided to re-create it and this company is one game they want to make back with ideas, many gamers are screaming for a new opportunity. Mirror's Edge game has never raised a fantastic sales turnover for EA and DICE, but from a unique gameplay and genre that it offers does make it have a quality that attract fans who are quite fanatical. and what if Mirror's Edge comes back with the visualization quality of the current generation platform? and What happens if EA reopens the opportunity for this non-mainsteam game? at the moment When DICE officially announced the game called Mirror's Edge: Catalyst a few years ago, maybe it sounded a dream come true. if DICE is also ambitious to expand its genre to become an open-world game where the basic mechanics are fixed and always with what is liked from the first series. and After such a long wait, Catalyst finally came up with a new innovation.
maybe you guys who could see some of the reviews on various sites that you guys seem to already have a picture of the first impression like what he has to offer. and unfortunately, I am one of the gamers who are very disappointed, why? because a focus to be able to ensure gameplay can run on framerate 60fps is very crucial and also for games like this, but it must be followed by a sacrifice of textures and resolutions that make the Playstation 4 version is not so charming. and This is probably one of the implementations of a disappointing Frostbite Engine engine in the console. While in terms of gameplay, there are some positive and negative things from it. of Catalyst still offers all the things you love from the original series but also offers some of the other improvements that would be the shortcomings.
then, what exactly will be offered in this Mirror's Edge Catalyst game? and Why we call it a very boring game? in this Review I will discuss it more deeply for you loyal who already present in my blog.
game Mirror's Edge Catalyst is not a sequel series, it's just a reboot project. He made a story in the original series that was released in 2009 ago as the main inspiration, but there are some who change the existing content to provide a clearer picture for a figure of the main protagonist is a woman who returned in Catalyst is namedFaith Connors. you will still be playing in a city called City of Glass which again became a city of dystopia with the flow of information controlled closely by the authorities. and on the other But in addition to this similar setting, also almost all elements of the story in Catalyst is very different from the original version.
Fate does say badly and it seems to have been firmly attached to the figure of a Faith Connors. and He never understood what really happened, but he had to face up with the fact that his parents and his beloved sister had to be killed. and a Faith who managed to escape at the time, fortunately he was saved by someone named Noah, who then trained him as a Runner that is an acrobatic runner who works no different than a courier to carry an untracked information. But one of his actions it took him to fall into a more menacing danger. In one of his missions, a Faith steals an important harddrive from a KrugerSec, and a company that owns Glass City itself. This action is seen by the eyes and head of a leader himself named Gabriel Kruger.
the answer? How important is this hard-drive? is very important because to make a KrugerSec change their priorities to hunt down any existing Runners, with a mission to capture Faith and regain the hard drive. a war ensued and the Runners did not have much choice to fight. A further investigation involving a prominent hacker named Plastic found that the hard-drive contained a super-secret big plan with a code called Reflection in it. with a word sufficient to make life no longer matter in the eyes of a KrugerSec.
and when the first time Catalyst was introduced to the general public, DICE and EA immediately referred to it as one of Mirror's Edge games with great open-world content. So there is a difference with the previous series that is linear, the open-world or open-map is of course directly give a certain expectation that you will be given an almost perfect freedom to explore and perform various activities within the City of Glass itself. and the question is, is the claim true or not? Or will this be a promise far from hope that comes back to end with disappointment Unfortunately, in my eyes, he is more inclined to the second option.
Before we talk far about the concept that is carried the open-world concept that he dikopambangkan by creator, Mirror's Edge Catalyst is admittedly to offer a unique uniqueness of the parkour gameplay and more satisfying at the same time. With the device a much simpler control system and motion animation that no longer make your head sepusing in the first series, from the action parkour you now more can be enjoyed. The same buttons used in various conditions will result in different actions, not just jumping, but can also run fast on the wall, over obstacles, to use your new equipment to reach higher ground. True, no longer just a foot to run, Faith will also be equipped with a grappling hook that can be used at certain points.
then what makes an open-world system is actually a reciprocity? it is because there is instead an open world, from a concept they offer can be called pseudo. and you will indeed be offered a world wide enough with a variety of secondary mission icons or secondary and major missions in it, but there is no motivation to explore it at all. Why should you be busy in various corners of the city to get something unattractive? and also Not only that, the design of his own city countless good for you to be able to explore it freely and openly.
and how your Life as a Runner and certainly not a job that can be spelled out well, and especially with the military power like KrugerSec who keeps chasing you for your very dangerous role. The fight becomes inevitable and has become one of the main keys of Mirror's Edge game game, even since its original series in the past. But making things feel more different, DICE and EA must also be sure that Faith will no longer be able to use a firearm in this latest series. All threats must be solved through an empty hand fight, against the KrugerSec troop variants, each of which comes with several weapon variants as well as a different attack characteristic. is this a challenge? but unfortunately, this system also ends up being a funny thing to me.
at the beginning At the beginning of the game, you may feel that the system in this fight will be full of strategy and the impression is what DICE is trying to offer. With some weak (hand) and strong (foot) attacks, you will be led to believe that every enemy you meet will be a challenge that is not easy to subdue. and also you should also be able to avoid any attacks, and then kick them to other objects to get an extra damage and mini stun effect to follow the next attack combination, so that every obstacle is successfully passed. and also this result that you may find here, at least 1-2 first battle. what about the rest? you just need to press one of the same button to be able to solve almost all the challenges that exist in this game.
there are some things that are very different from the original series, when Catalyst now also have a level system and open an opportunity for you to be able to strengthen Faith with a skill point obtained from the level increase. One aspect that you can strengthen is in addition to Movement and Gadget? and that's exactly right, Combat. The sooner you raise this one category, the more irrelevant all the battles that you will pass later. and what problems arise? it is because it contains a movement that is not overpowered and also serves as a solution for all enemy variants, from the weak to the strongest.
One of the moves of the fighting style allows you to pull your enemies forward, producing a mini stun effect, allowing you to strike their back instantly to gain greater damage to produce a little comb for extra damage. Once they regain consciousness, you will do the same thing again and keep repeating it until each of these enemies falls. With you upgrading this one, battle system in Mirror's Edge Catalyst game will instantly feel so very easy and no longer threatening. after the difference between the stronger and weaker enemy variants now lies only in how much damage you should accumulate and no longer rely on because they have offered a greater threat or demanded a strategy of more complex combat. and Everything will end better.
Source: http://jagatplay.com/2016/06/playstation3/review-mirrors-edge-catalyst-membosankan/
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