I would say SMonsters is a bad example, as it is a speculative play in itself to most, but oddly didn't go the route that the rare pepe game did with some cards having fixed supply.
You are viewing a single comment's thread from:
I would say SMonsters is a bad example, as it is a speculative play in itself to most, but oddly didn't go the route that the rare pepe game did with some cards having fixed supply.
I haven't paid any attention to the kind of game SteemMonsters is. The point is, however, that to play the game, you have to buy cards with SBD, if I'm correct, which creates non-speculative demand for SBD and STEEM.