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RE: Godot on Hive — Time to capitalize?

in #godot • 2 months ago

I might be living under a rock, but I don't know the Godot community 😅 so I might not be in the position to say anything, but I'm always completely in favor of ideas and initiatives like yours!

Hive is the perfect home for a community or a community-driven project and in your post you have pointed out many reasons why this is true.

I have no idea how one could try to bring those people here, though, and this always looks like the hardest part... Hive has a lot of potential, but how can we help people understand it and give it a try?

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 2 months ago (edited) 

I can't say I'm very knowledgeable about the Godot community either, but I do know that Godot is a relatively easy engine to work with, even for someone with limited coding experience. It has a great reputation for being accessible.

It’s definitely not the most urgent task to bring the entire community over right away. A good starting point could be to port the forked code to a Hive-friendly git provider, like Gitlab or even a self-hosted option. Once we rebrand and establish a strong, clear identity for the project, I think the real draw will be a well-crafted and reasonable 'code of conduct' that focuses on respect, appreciation, and most importantly, keeps politics out of the way.

By making it clear that the fork is driven by developers for developers — focused purely on game development and creativity — those who are disillusioned with the current environment in Godot might find a welcoming home here. Hive’s existing reward system for contributions will also be a huge incentive for devs to hop on over.

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