I mean, the problem is that it's the quantity of wins that matters right now, not the quality. It shouldn't be that way. There will always be a sweet spot, but how about making that mythic? The current problem is that I'm being rewarded to put in less effort into winning the game, which is inherently broken. We already have different rewards for the rank tier you reach, and that's healthy, so how would this other incentive to be higher ranked be any different? Answer: it's not. I don't know why you bring up Hearthstone; there are almost no similarities in this. Hearthstone was about your win-rate as you climbed, as that's it. GU's base climbing system is very similar, and it works. It's the weekend ranked wins that's the problem here, not the gate-keeping. Trinkets wouldn't help as even though they have worth, I'm playing for cards, not trinkets, and I'm not getting cards fast if I'm maintaining mythic. Of course, nothing will entirely fix the problem, but we should at least have some sort of incentive to stay in your rank when you get there and some sort of incentive not just to mindlessly rush wins.
You are viewing a single comment's thread from: