To all active Golemancers,
We've received a lot of valuable feedback from our Golem Overlord community and are excited to share our development goals for the upcoming days:
We'll be focusing on improving the visibility of the claim timer on mobile, updating the defender's claimable numbers after an attack on the ui(Just a visual bug) and adding the leaderboard's search/filter/sort functionality and speed.
Additionally, we're working on implementing claim protection for new users, fixing a bug with the transfer modal, adding a clickable username feature in the battle log for easy access to the leaderboard AND REVENGE, and ensuring that staking and max stash are easier to understand.
We'll also be making some changes to the stealing: THe maximum should also be determined by the space left on the attackers stash, improving the clicking functionality for the axe on the leaderboard, and fixing a few other minor bugs.
Thank you for your continued support and feedback as we work to improve the Golemancers experience for all players.
tl;dr:
claim timer is nearly invisible on mobile
update claimable numbers of defender after attack
lb search/filter/sort
lb speed
claim protection for new users
transfer modal, buttons dont update if first balance then user
revenge on log -> username clickable to open lb
battle sign -> starting battles have to be signed with active key
staking and max stash have to be more clear
refs not shown?
stealing maximum at max stash of attacker!
axe has a wonky click on lb
Ps: you guys are insane!
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This is a nice casual game definitely like it. It will be good if can add a simple start tutorial to brief the goal of this game and the main operations and key features. (Maybe those are at somewhere that I did not see )
players attacked should have a shield based on the result of the attack(win or defeat).
players attacked me 3 times in just under 2 minutes.
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Any chances someone could shed some light onto this chart?