Greetings, loyal Golemancers!
I'm excited to share a detailed roadmap of our plans for Golem Overlord's Conquest mode. Before we dive in, we want to be clear: we're still quite a ways out from full release. There's still a mountain of work ahead of me, and while I'm making steady progress, I'm committed to delivering the best possible experience, which takes time. Now, let's delve into the intricacies of the development plans:
Polishing
Mobile Adjustments:
- Optimizing layouts for various screen sizes
- Improving touch controls for smoother gameplay
- Enhancing the team selection screen, particularly for displaying the current team
Websocket Stability:
- Addressing redirect bugs that occur when the websocket connection drops
- Implementing more robust reconnection protocols
Profile and History Overhaul:
- Redesigning the profile page for better user experience
- Enhancing battle history display with more detailed statistics
- Implementing filters and search functions for easier navigation
Comprehensive Compendium:
- Creating an in-depth database of all golem stats, skills, and traits
- Designing an intuitive interface for easy information access
- Implementing a search and filter system for quick reference
Replay Enhancements:
- Finding an optimal way to display unit information during replays
End Game Screen Rework:
- Designing a visually impressive victory/defeat screen
- Reworking the post-battle stats display for more insightful analysis
Audio Improvements:
- Exploring AI-generated sound effects for diverse battle sounds
- Implementing a dynamic audio system that responds to on-screen actions
Visual Enhancements:
- Creating unique icons for skills, traits, buffs, debuffs, and classes
- Ensuring visual clarity and thematic consistency across all icons
Animation Refinement:
- Reviewing and polishing each golem's animations
- Ensuring unique and clear visual feedback for different actions and effects
General Improvements
Account System Expansion:
- Implementing email registration and login + PIN
Payment Options:
- Integrating additional cryptocurrencies as payment methods
- Ensuring smooth transaction processes for all supported currencies
In-game SHARD Trading:
- Developing a user-friendly interface for SHARD transactions
- Implementing necessary security measures for safe trading
Conquest Tutorial Quest Line:
- Creating an engaging storyline to introduce players to Conquest mode
- Designing interactive tutorials for key gameplay mechanics
Rental Market:
- Developing a system for players to rent out their golems
- Implementing time-limited contracts
Daily Quests and Achievements:
- Creating a diverse range of daily challenges to encourage regular play
- Designing comprehensive achievements to reward long-term engagement
Anima Tokenomics:
- Finalizing the role of anima in the game's economy
- Balancing anima generation and consumption rates
NFT Enhancements
Golem NFTs:
- Designing unique attributes and visual elements for Golem NFTs
- Implementing blockchain integration for NFT minting and verification
Leveling System:
- Designing a progression system for Golem NFTs
- Determining experience gain mechanisms and level-up rewards
Crate Drop Chances:
- Balancing drop rates for different rarity tiers
Golem Marketplace:
- Add the Capabilities to display Golems in a way that makes sense on the Market.
Golem Management:
- Creating an intuitive inventory system for owned Golems
- Developing tools for easy Golem comparison and team building
Conquest Mode Expansion
Skill Selection System:
- Implementing skill selection for Golems with more than 1 Skill
- Balancing skill availability based on golem type and rarity
Skill and Trait Balancing:
- Adjusting the relative power of different skills and traits
- Implementing a weighting system for Skill/Traits per Golem
Multiple Skill/Trait Options:
- Offering players choices between multiple skills or traits during Leveling up
- Ensuring diverse strategic options for each Golem
Rank-based Level Limits:
- Implementing a system where higher ranks allow for higher-level Golems
- Balancing level limits to maintain competitive integrity
Advisor System:
- Rework advisors to fit conquest
Expanding the Golem Roster:
- Designing and implementing at least 7 new Golems
- Ensuring each new Golem offers unique strategic value
Reward Structure:
- Designing a tiered reward system for different game modes and achievements
- Balancing in-game and crypto rewards
Tournament Systems:
- Developing infrastructure for regular tournaments
- Creating special event tournaments with unique rules and prizes
Guild Features:
- Implementing guild-vs-guild tournaments
Owned Golem Mode:
- Creating a game mode restricted to Golems owned by the player
Challenge Mode:
- Designing a mode to challenge other player and even wager on those matches.
Diverse Arenas and Rules:
- Designing multiple battle arenas with distinct visual themes and set rules
- Implementing special extra rule sets (e.g., team composition limits, damage modifiers)
Behind the Scenes
- Code Refactoring:
- Optimizing unit, skill, and trait code for better performance
- Streamlining CSS and JavaScript for faster load times
- Improving the damage event system for more accurate battle simulations
- Enhancing the buff/debuff system for clearer effects and easier balancing
This roadmap represents a significant amount of work, and I want to emphasize that we're still quite far from a full release. Each of these points requires careful implementation and thorough testing to ensure they meet our quality standards.
I'm committed to regular updates and community engagement throughout this process. Your feedback and patience are invaluable as we work to make Golem Overlord the best it can be.
Stay tuned for more detailed updates on specific features, and as always, may your strategies be cunning and your Golems unstoppable!
Links
Last posts
- Airdrop: Eldritch Vault and Conquest: A Golem Overlord Update
- Conquest Mode Unveiled: Test Your Might During Daily Gate Openings in Golem Overlord's New Strategic Battle Arena
- Yixn's Trinkets II Airdrop Event: Compete for Exclusive Rewards! + Discord and X Giveaway + New Gamemode Sneakpeak
- Master NFT Crafting with the Essence Atelier Research Tree + Outlook of what's next
- Unlock Powerful Upgrades with the New Golem Tower Research Tree
Quality roadmap
Lots of good things there
Love focus on Conquest as it has big potential for engagement and some fun twists
Doing good work!
waw😎
impresionante😎
Nice Work!
cool ideas