You are viewing a single comment's thread from:

RE: Shaping the Future: Exploring the Idea Phase of Golem Overlord's Land Strategy Game

in #golemoverlord8 months ago
  1. "Functional Buildings: These include essential structures for your land such as a Golem Factory for creating golems, a Guild Hall for guild activities, a Main Bunker for defense, and a Prestige Shop for exclusive items, among other Buildings."

So will there be a difference in being able to own land for personal use vs guild use? like the raids mentioned in #2 point or is the Golem Factory the personal land and the Guild Hall the guild land portion?

  1. How are you going to create the map for the land zone? Is it on a huge planet where you can buy sections of it is it going to be a universe filled with different mining factories for golems or is it just a normal SPL type of map where you buy an area of it. I say 3D in the sense of having an image that shows the world curvature on the top corner and then below it is the actual piece of land you own so it can seem like you are buying from this portion so it's not all 2D. Hope that makes sense.

Also will the land rarities be different from the current nft ones or will there be a new rarity system and do we get them from opening crates?

  1. I'm just wondering how the relic radar compares to this or if that is something completely different from gathering resources needed etc?

  2. Is the release going to be over a set of multiple expansions?

  3. In regards to the troops will you make it so that the different rarity of land allows you to produce different kinds of heroes' and troops?

  4. Is there going to be a cap on the amount of troops you can make since the game will be hourly updated to have new battles and the like?

Sort:  
  1. You don't have to own the land you play on.
    But the player owning the land gets the benefit of you playing on that land

  2. Actually not sure how to do the land sale, but will probably give away land to og players. Just have to make sure the right accounts get them. (aka no multies etc)
    Land Rarities are like levels, land around important things are higher by default, but playing on the land will increase its level/rarity over time

  3. Relic radar is on pause for now, since quests accomplish right now what rr should have accomplished

  4. Yes, release will be step by step getting there.

  5. Not quite, but different rarity will control your resource yield among other things.

  6. Yes you will have 2 maximum numbers of supported troops. Maximum troops inside your base and maximum troops you can send out to attack/farm/do whatever at once