πŸ‰ [MELN] Weekly EXODE Wrap-Up #34

in 1UP β€’ 3 years ago

Hello, Pilots!

I'd like to welcome @spryquasar to EXODE! I hope that you enjoy your time here.

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There has been a bunch of significant updates this week, and @elindos has released 3 blog posts which I will link here with a short description of each. I will also give brief explanations in the News section, but I highly recommend that you go read the posts yourself, especially #2.

Post #1, describes planets, their features and seasons.

Post #2, describes starships, their modules, and how to repair them.

Post #3, describes how the gameplay phases work and what to expect from each of them.

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πŸ“°News:

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Faction Power has finally been released! My strongest faction is Rekatron, while my weakest (that has a significant amount of cards available in Alpha) is Scientific, so I'm glad @proto26 is the πŸ‰ [MELN] Scientist!

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We have been given the exact specifications of how planets are generated, those being that they have 2-5 regions, each region has unique traits, regions have sectors with their own traits, regions can have special seasons, planets have 40-80 sectors.

Here is a table of each known planet type and their modifiers:
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Seems like Terrestrial is the most balanced planet type right now. My Alpha Planet is Oceanic which is ironic since I brought a mining deck to it.

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We've finally got some more information on Ship Modules and how to repair them, and just like everything in EXODE, it seems extremely complicated at first glance. This is the first major step towards a player economy, and I highly recommend you go read Post #2 in order to learn how this will work.

Here is an example of a ship module and what it needs to be repaired:

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There have been miscellaneous bugfixes related to Faction Power and certain cards.

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🎁Giveaway:

This week, you have a chance of winning:

1x Strategic FOODIE-MOODIE

This is one of- if not the - most important card in the Tom Settler contract. Despite being "only a common", the Strategic FOODIE-MOODIE will be invaluable at creating food for your colony. We have yet to know what "Happy Soda" does, but I assume it improves morale due to the name. Your colonists need food, and this card provides it, what else is there to say?

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and

1x WHC Unit

This card is one of the most important in the entire game. Every crew needs Life Support, no matter what, and this provides this. It only has 25 days of life when un-upgraded, so you will need to find/create/bring extra Oxygen Crystals ASAP. Not to mention Water. This card is nigh-required in a deck, I had to bring multiple, and that was for my tiny crew. Imagine a Cruise Ship Captain Columbus.

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πŸŽ‰Previous Winner:

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Congratulations @eyebroo, you have been sent Battle-Trained Socialite # 51b7218fb529ee5164d40f518ddf5cde

➑️How To Enter:

  1. Upvote this post
  2. Reblog this post
  3. Comment some fun fact(s) about your planet and your goal for your colony on it!

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The winner will be chosen by random on Monday, May 2nd.

As usual, I will be tipping comments with #hivepizza!

EXODE is a real-time strategy space colonization game here on the Hive Blockchain. If you still have not bought your starter pack and signed up, use this Referral Code(c956af8) and you'll also receive 2 free Alpha Booster Packs with 5 NFT cards each and a free Epic Alpha Character. For more information and links, check out the developer's page, @elindos and this post by @proto26.

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Alvex is a Jungle world with Swarms.

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Seems like it may be ok for my scientific group, but I only had the starter cards when I launched. In preparation for Colonization I have 52 Planet Points and 40 Colony Points and 22 food, I wonder where I should focus while I wait on the next stage of Colonization to begin, it is not clear to me what will be carried over and what will be lost in the transition. It seems unlikely my team will survive long once things are all active with only basic cards, will future missions make it back to the same planet or will it be complete restart at every launch?

Is it normal that the points stay at 0 on this screen?

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!hivebits

Do not worry! For testing, things are significantly easier and none of your characters can die yet. You can build improvised shelters, tools, and other things out of materials on your planet. Keep participating in giveaways and you will likely gain other cards to help you out as well!

!PIZZA

the crafting of things comes in later Alpha or Beta and are not released yet correct? Or am I missing playable parts of the game? All I do right now is daily activities, is there more for now?

Thank you for your witness vote!
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Fun Facts about the jungle planet, Coune:

  • Unbearable Heat
  • Apocalyptic Winds
  • Only 1 relevant ore
  • Homeworld of the Tobiama, a dog-sized, pink striped creature

Sounds like fun. Maybe you could sell some Tobiama as pets.

!PIZZA

Will have to catch them first and toss them into the preservation dome.

Leave the science to me, friend!
Wow, such Rekatron power you have
Morale is different from happiness I think.

!PIZZA

I do have a lot of weapons. I will be sure to defend my production at all costs.

You are right, Morale and Happiness are different which I didn't know until Post #35.

!PIZZA

Count me in! @tabs1250

Tbh my planet is the worst! I accidently sign it up for the challenge. The comfort is terribal and the theart level is high.
Cant wait to start over with some nicer place!

LOL! Good luck. I'll give away some weapons in the upcoming weeks on your behalf.

!PIZZA

Thank you!
Btw reading other comments made me realise that its hard everywhere 🀣

No goals for my planet. Just going around exploring and trying out new ways to die and I'll restart again πŸ˜‚.

Lucky for you I don't think that you can die just yet!

!PIZZA

My planet is Oceanic, as well! I brought with me all the cards I owned at that moment, so no fun facts here :D
I think the fun fact is that although it is an oceanic planet, also the air and animals living there are dangerous / killing my colonists. I dream of some kind of "castle in the water", bravely facing all odds ;)

A man-made island of some sort would be an awesome Beta card @elindos, lol. Or even being able to dig a moat around you colony like a medieval castle. Pretty effective for land-creatures.

!PIZZA

!PIZZA

When I first signed up for Exode, I played enough to get my planet and then put it on the back burner for a while. I revisited it today, and seems lots has changed. Which is good, progress is good. So, I don't really know my my jungle world with swamps and deadlands is interesting or not. I need more time to figure it out before I have a clue. This goes double for plans.

Maybe I am late to the party, but at least I brought pizza!

!PIZZA

Makes sense! You don't need to know everything right now, that's what testing is for!

!PIZZA

My planet is Oceanic, as well!
@listik303

One of my favorites for sure.

!PIZZA

Fun facts about my planet

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Welcome to Zombieland

My plan for my colony is to create the first theme park where you can experience in your own skin what is like to become a zombie.
*Biohazard Filters sold separetly for those looking for a milder, less irritating experience.

Haha, fun idea. I wonder if something like that could be done. Really all up to @elindos I suppose. A tourist-trap set of buildings could be fun, but I don't know if it would really fit the game's "Humanity is screwed" theme. Although, I'm sure there would be rich elites unaffected.

!PIZZA

My planet has Hordes of creatures called Pealoxi that can eat anything that is organic...

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Β 3 years agoΒ (edited)Β 

PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA! PIZZA!

PIZZA Holders sent $PIZZA tips in this post's comments:
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Please vote for pizza.witness!