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RE: 🍉 [MELN] Weekly EXODE Wrap-Up #53

in 1UP2 years ago

Streamlined complexity is often the best design. I have not played evacuation in a while, but I remember having issues with the same stuff you did. I would leave people doing nothing because I had not noticed that they were done with their task.

!PIZZA

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I hear you, but what's old is new again if we get multi-gaming and have to do a new evac. Or when we are all dead, whichever.