Pixels AMA Recap: July 3, 2024
The Pixels team held another AMA yesterday, offering insights into their current focus and future plans. Here's a breakdown of the key takeaways for interested players:
P2E Focus & Net Ecosystem Spend
Pixels continues to prioritize Play-to-Earn, aiming to attract new users with a rewarding and enjoyable experience. They're committed to a healthy in-game economy, with the goal of achieving a "net ecosystem spend" in the future – meaning they'll want people to invest more tokens back into the game than they take out. It is very positive if we wanted to talk about the long-term value of $PIXEL.
Phase System & Earnings Adjustments
The AMA confirmed that Pixels is currently in Phase 1 of development in chapter 2, focusing on core mechanics and overall game feel. This explains the recent adjustments to task board rewards. The team wants to ensure a balanced system where higher-level players have the potential to earn more.
Tokenomics & Inflation
While a lot of $PIXEL tokens are being distributed, Pixels' inflation rate is apparently lower compared to other blockchain games. To further stabilize the economy, the developers are exploring solutions like dynamic task pricing and make adjustments to increase the value of T3/T4 resources.
Community Corner: Questions & Answers
- Total Level Matters: The AMA clarified that overall character level does impact earnings but does not really mean much, but a single skill level at level 100 is different, could be more advantageous if players focus on a single skill.
- Layer 2 on Ronin: The possibility of integrating with Ronin's Layer 2 solution is being discussed, but a decision hasn't been made yet.
- Marriage System & UGC NPCs: The community came up with some interesting ideas, like a marriage system and user-generated NPC characters. The developers seem open to exploring these options.
- Cooking Task Overload: The team acknowledged the excessive amount of cooking tasks and promised adjustments to create a better balance.
Looking Ahead: Upcoming Features & Developments
- Guild Update & New Pets: Both guilds and new pets are in the works, with the community invited to suggest which pet they'd like to see added.
- Project Sustainability: The developers emphasized that their primary focus is on improving the core game first. They believe a strong foundation will lead to natural monetization opportunities later.
- UGC Submissions & Avatars: While delayed due to a focus on the task board, the team is still working on UGC submissions and has avatar updates in the pipeline.
- Winery Changes & Chicken Coop Utility: The recent changes to the Winery addressed an exploit, but future upgrades are planned. Similarly, T3/T4 coop traits and functionalities are on the horizon.
- Community Events: Guild-based contests for leaderboard domination over specific lands could be a future event format.
- T3/T4 Item Economy Fix: The AMA acknowledged the low demand for T3/T4 items and assured the community that a solution is a high priority.
- Multi-Botting: The developers are aware of multi-botting and have made progress on detection and prevention. A more detailed analysis will be presented by Luke soon.
- Pixel Burning & Lootboxes: While monetization tools are being refined, the focus seems to be on creating a fun user experience. A new lootbox mechanic is in the works with this goal in mind.
- High-Pixel Tasks: The introduction of "chase tasks" with a chance for high $PIXEL rewards adds a new layer of excitement to the task board, although these tasks will be scarce.
Pixels: A Work in Progress
The AMA highlights Pixels' dedication to its development roadmap, specially in chapter 2. Ongoing tweaks to the task board and a focus on completing the outlined phases suggest a commitment to continuous improvement. With a clear vision for the future and a willingness to listen to the community, Pixels seems poised for exciting developments in the coming months.