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RE: 🍉 [MELN] Weekly EXODE Wrap-Up #25

in 1UP3 years ago

Combat system thoughts:
For sure @elindos is bringing all past experiences to bear on this production. This initial description is nicely detailed. I think that there will be never ending variety for the player to experience with the semi randomness of some actions. Card quality and choice will be key to success when combat is encountered by the crew. It also sounds like this is not a real time activity for the player. Will combat happen on away missions by some random chance? It would definitely be expected while hunting / capturing a creature.

The addition of crew personalities will definitely enable some drama now and again. Managing a crew with all of one personality type, but one being the opposite may lead to some unhappy crew. I wonder how a crew would function if the most qualified member to be the leader is that one type that is not like the others? :)

Looking forward to testing this out.
Best