SILENCED SUMMONERS
"Summoners do not give any stat buffs or debuffs or grant / use any abilities."
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SILENCED SUMMONERS is a ruleset that eliminates all Buffs and De-buffs given by SUMMONERS and we can only receive Buffs and debuffs from monsters. The wise way if you are in a ruleset like this is to use Summoner with the lowest Mana points possible.
In WILD League, you can use some Summoners that fit in the SILENCED SUMMONERS Ruleset. The characteristics of these Summoners are that they only have 2 Mana Points and do not have any abilities.
But in the MODERN League, the Summoner cannot be used because it is a BETA EDITION card. BETA EDITION itself is one of the card editions that cannot be used in the MODERN League. Although you can't use them (Summoner with 2 Mana points). In the MODERN League, there is still a Summoner that is the same as them even though it is only 1 card.
This Summoner card comes from the UNTAMED REWARDS Card (still related to UNTAMED EDITION), and will still be usable as an option in this Ruleset if playing in MODERN League until the next Edition (REBELLION EDITION) and replaces them (UNTAMED and DICE EDITION).
Despite not having a Summoner with 2 points of Mana, we are still allowed to use other Summoner cards (even if their abilities are disabled). And choose Rare Summoner over Legendary Summoner because they have less Mana (Rare Summoner = 3~4 Mana Points, Legendary Summoner = 6~7 Mana Points).
RULESET & FORMATION
In addition to SILENCED SUMMONERS, the ruleset for this battle is...
AIM TRUE
AIM TRUE is a Ruleset that eliminates abilities such as BLIND, FLYING, DODGE, as well as PHASE and makes the attack of each monster 100% successful in hitting its target (even though there are differences in SPEED). This ruleset is like giving the TRUE STRIKE ability to all monsters (TRUE STRIKE ability is an ability that makes attacks never miss).
To face this Ruleset, of course, we need monsters with high HEALTH and Attack Power, as well as the highest SPEED in order to defeat the opponent first. Abilities to reduce the impact of attacks such as SHIELD and VOID are needed to withstand attacks from monsters with high Attack power. supporting abilities such as HEAL or TANK HEAL will greatly help TANK to survive longer in a battle. POISON will be useful if the opponent's monster has a high enough HEALTH, it will help speed up the monster's defeat as long as the opponent does not bring a monster with Cleanse Ability or POISON ability to hit the opponent's monster that is not in the first position (and does not have IMMUNITY ability).
So in essence, there is no limit to the ways of fighting in the AIM TRUE Ruleset. It also depends on other Rulesets, the amount of Mana and Elements available in a battle.
My Line-Up
Cards | Ability | Reason |
---|---|---|
![]() | - Reduce 1 HEALTH Point to All Enemies - Reduce 1 Attack Point to All Enemies Magic monsters | Although it is in the SILENCED SUMMONERS Ruleset, I chose Thaddius Brood which is the Summoner of DEATH Splinter. In DEATH Splinter, there are several monsters that I will use and one of them will give additional Buffs to all monsters. |
![]() | THORN + HEAL | Cursed Windeku is assigned to be a TANK because he has the ability to deal 2 points of damage when attacked by other Melee monsters (especially TANKs on the opposing side). At level 5, Cursed Windeku gets an additional ability in the form of a HEAL ability that can heal some of his lost Health points each round. |
![]() | LIFE LEECH | I chose Life Sapper because it has the ability to add its own HEALTH POINT every time it successfully attacks an opponent monster's HEALTH point. I placed it behind Cursed Windeku so that it can take the place of Cursed Windeku when Cursed Windeku is defeated by the opponent's monster. |
![]() | PROTECT | Ravenhood Warden is the only monster that will give Buff to all my monsters. He provides an additional 2 ARMOR through his PROTECT ability. The additional 2 ARMOR can at least protect my monsters from 1 of my opponent's Melee or Ranged monster attacks. |
![]() | SNEAK + POISON | I assigned Uraeus to attack the opponent's monster at the very end. At level 4, Uraeus gets the POISON ability which, if it successfully hits the opponent, the POISON cannot be healed by the CLEANSE ability. |
![]() | NONE | I used Corpse Fiend just to guard against my opponent's monster SNEAK attacks. And with the addition of 2 ARMOR from Ravenhood Warden, it can at least withstand 2 attacks from the opponent's SNEAK monsters. |
BATTLE START !!!
As I said before, Ravenhood Warden is the only monster that buffs all my monsters. But on the opponent's side, there are no monsters that provide buffs or debuffs.
Even so, they rely on 2 magic monsters and one of them has the POISON ability.
The opponent's 2 magic monsters (Venari Bonesmith and Life Sapper) directly attacked the HEALTH of Cursed Windeku but were mostly healed by it (attack received 4 points, Health healed 3 points).
Life Sapper defeated Corpse Fiend and forced Crypt Bettle to take first place and receive attacks from Cursed Windeku and Ravenhod Warden. Crypt Bettle attacked Cursed Windeku but only hit the ARMOR and suffered a THORN effect.
Uraeus attempted to cast POISON on Cursed Windeku, but in the first round his attempt failed and received a THORN effect.
Crypt Beetle was defeated by attacks from Cursed Windeku and Life Sapper*.
Venari Bonesmith and Uraeus successfully attacked their respective targets, but unfortunately they did not manage to cast POISON on their targets (+ Uraeus has THORN effect)
The 2 monsters with POISON ability had different fates this round. Venari Bonesmith failed to cast POISON and was defeated, while Uraeus managed to cast POISON despite being hit by the THORN effect.
To see the entire battle, you can watch it at >> FULL BATTLE LINK
And this is the challenge link >> CHALLENGE LINK
Review of this battle
This battle is a battle of luck because each side brings 1 monster with POISON ability. POISON ability itself is an ability that can reduce 2 HEALTH points belonging to the target each round if it successfully hits it. However, the success rate is only 50%. If the situation is reversed (where Venari Bonesmith's POISON succeeds while Uraeus's POISON fails) then the opponent will win this battle.
That was the post BATTLE MAGE SECRETS for this time. Thank you for visiting and taking the time to read. See you in the next post....
Thanks to:
@thepeakstudio for Dividers
Hi, I like your team "death" with "Uraeus" with "poison", nice battle.👍👍👍
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