This is a collection of game feature ideas that I think would improve Gods Unchained from what the game has to offer now. As most ideas go, they are not exactly original, but reworks and adaptions of features I see and like in other games.
I split the ideas into different topics that are shorter to read and manage. But many ideas intersect, especially with the post about the kind of rewards that could be made available in a digital TCG.
This is a work in progress and I'll be updating the posts as new ideas come up.
https://peakd.com/hive-173286/@agrante/a-list-of-possible-tradable-rewards-in-gods-unchained
https://peakd.com/hive-173286/@agrante/battle-pass-ideas-for-gods-unchained
https://peakd.com/hive-173286/@agrante/card-collecting-incentives-in-gods-unchained
https://peakd.com/hive-173286/@agrante/statistics-achievements-and-objectives
https://peakd.com/hive-173286/@agrante/ideas-for-events-and-game-modes-in-gods-unchained
https://peakd.com/hive-173286/@agrante/challenges-tournaments-and-leaderboards
https://peakd.com/hive-173286/@agrante/making-cards-special-metadata-history-and-forging
https://peakd.com/hive-173286/@agrante/staking-and-governance-ideas-for-gods-unchained
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